TeAKaI Fast Engines

⭐ — (50 endorsements) 📥 851 downloads 📌 v1.1 📅 10/3/2025
🟡 Updated this year

By TeAKaI01 · Ships

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/5/2026 📅 Created: 10/3/2025
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #40 of 238 Ships mods in this game by downloads

📋 About This Mod

Faster! Stronger! Cheaper! And without bureaucratic requirements. TeAKaI Fast Engines are here to make your life easier. All Vanilla models improved and available at all shipyards in A, B and C classes. No level or perk restrictions.

Tested and working correctly on v1. 16. 242

Update 1. 1:

-Removed Blueprintships as master

-All versions converted to small master

-Added versions 1-B and 2-B with Artemis engines from Terran Armada. Requires the Terran Armada DLC.

You can update without deleting your built engines; everything should work without problems.

It is safe to switch between versions 1 and 2, and also between 1-B and 2-B.

If you have Terran Armada, you can switch between all 4 versions, but keep in mind that Artemis engines are not available in versions 1 and 2.

----------------------------------------------------------------------------------------

Tested on v1. 16. 236.

Works well with some limitations added by Free Lanes.

Version 1 works flawlessly.

Version 2 with infinite boost also works, but if you enter cruise mode and activate the boost, there comes a point where you stop moving.

Bethesda has likely implemented a speed limit to give planets time to load. You simply need to deactivate the boost, and the ship resumes forward movement.

In any case, you can activate the boost at cruise speed and deactivate it again, but you can't leave it permanently active if you want your ship to move forward.

Another change is that you can no longer get as close to celestial bodies  as before . 

You can't fly over the rings of gas giants or approach a star close enough to see its solar flares. 

Collisions have been added that prevent this, so we can no longer enjoy that spectacle. 

I'll see if I can do something to reduce these collisions in a future update, but I'm not making any promises.

------------------------------------------------------------------------

Another vanilla engine mod? Yes, my friend. But this one was made by someone who has no idea how to mod, LOL.

I'm not a modder, but I'm finding it fun to tinker with xEdit. I made this mod for myself, thinking how sad it is to make a ship when you start a new game and only have two or three crappy engines to build.

I think it turned out to be a pretty enjoyable mod, so that's why I'm sharing it. I hope you have fun with it.

What does this mod do?

It adds 15 new engines to the shipbuilder, based on the 15 vanilla models but with improved features.

I've made two versions of

📊 Mod Details

Game
Starfield Mods
Author
TeAKaI01
Version
1.1
Downloads
851
Endorsements
50
Category
Ships
Created
10/3/2025
Updated
6/5/2026

🔧 How to Install Starfield Mods

Download from Nexus.

📖 Full step-by-step install guide for Starfield →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Starfield commands, item IDs, and more.

Keep browsing — more Starfield mods await

📋 All Starfield Mods 🏆 Top 25 📂 More Ships 👤 More by TeAKaI01 🔎 Similar Mods 🌐 Best Ships (All Games) ⚠️ Fix Crashes & Errors 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods