Pilgrimage - A Skill Overhaul
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #46 of 55 Perks and Skills mods in this game by downloads
📋 About This Mod
The main goal of this mod is to improve consistency of skills and make each skill mean more to the player. Most skills have been either moved around in the categories or reworked to make them more interesting or balanced with the other skills.
A new game is required or else you might run in to bugs with skills you've already taken and challenges.
The changes are as follows:
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[]All crafting skills unlock all research of the type associated with the skill. No more having to invest 4 skill points to craft everything![/]
[]Scan range is set to 100 from the start. Now you can reliably scan planets without having to hug every plant, animal, and rock![/]
[]All 4 scanner zoom ranges are unlocked from the start![/]
[]You can use boost packs, ship targeting, and ship thrusters from the start![/]
[]Fixes to the Mining Monthly and Freestar Ranger Gunslinger's Guide perk magazines have been implemented so they no longer count towards getting skills in their respective perk categories.[/]
Physical:
These skills are set up to improve stealth, unarmed fighting, survivability, and mobility. Access to food and drink crafting and carrying capacity improvements are also in this category.-
[]Novice Skills:[/]
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[]Wellness: Same as vanilla[/]
- []Boxing: Unarmed gets some tweaked scaling support because there's no unarmed weapons or other primary ways to augment unarmed damage[/]
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[]Unarmed attacks do 2x damage and 10% more damage every 10 levels up to 3x damage at level 90. 25% less O2 used when using a power attack.[/]
[]50% less O2 used when using a power attack.[/]
[]While unarmed, running consumes 30% less O2.[/]
[]Unarmed attacks have a 15% chance to knock down opponents.
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[]Stealth: Removed the suppressor check for sneak attacks[/]
[]Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Your sneak attacks deal 10% more damage.[/]
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[]Stealth: Removed the suppressor check for sneak attacks[/]
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[]Wellness: Same as vanilla[/]
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[]Novice Skills:[/]
Pilgrimage is a comprehensive skill overhaul for Starfield, reworking most of the game's skills. With 216 endorsements and nearly 7,000 downloads, it's a moderately popular mod for players seeking a fresh progression experience. Last updated in June 2024, it remains relevant for current builds.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community backing (216 endorsements) shows it's trusted
- Nearly 7,000 downloads means plenty of players are using it
- Last updated June 2024, so it's still fresh for current Starfield builds
⚠️ Cons
- No detailed feature list, so you're going in blind on what exactly changes
- Overhauling 'most skills' could break balance if you use other gameplay mods
- Compatibility with other skill mods is a gamble—likely conflicts if you stack them
For Starfield players who want a fresh take on the skill system and don't mind experimenting. If you're a completionist looking to re-experience progression, this is for you. Skip if you're happy with vanilla skills or rely on other gameplay overhauls that might clash.
💡 Beginner Tips
- Since it's a skill overhaul, start a new playthrough to see the changes from level 1
- Check the mod's forum posts or comments for any known issues before installing
- If you use other gameplay mods, test early to catch conflicts before sinking hours in
📊 Mod Details
- Game
- Starfield Mods
- Author
- DragonField Team
- Version
- 2.0
- Downloads
- 6,979
- Endorsements
- 216
- Category
- Perks and Skills
- Created
- 11/16/2023
- Updated
- 6/10/2024
🔧 How to Install Starfield Mods
Download from Nexus.
📖 Full step-by-step install guide for Starfield →
Visit the official mod page for specific installation instructions for this mod.
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