Any Mod Any Weapon vTZv

⭐ — (44 endorsements) 📥 3,389 downloads 📌 vv1 📅 10/29/2023
⚪ Last updated 2023

By vTemporalZEROv · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/11/2023 📅 Created: 10/29/2023
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #66 of 245 Weapons mods in this game by downloads

📋 About This Mod

Allows any mod to be placed on any weapon that supports it. WIP - But stable.

My take on a classic mod that has been around since Fallout 4. This will allow you to install any mod from any gun on any other gun. Want to make your gun more gun looking with more gun parts from other guns? This will let you, within limitations of course.

An Eon for example cannot install a foregrip. A Cutter cannot install a scope, Cutters in general are buggy. A Magstorm cannot change its receiver. There are a lot of small instances like this, but this is due to the game and meshes themselves, I'm not doing all that, way too much work. For the most part though, you can install scopes and silencers on pistols or a rifle barrel on a Solstice if you want. You can take pretty much any mod that is supported and see it in the list of craftable mods for whatever weapon you are modifying - assuming the weapon allows it.

Bonus - You can change legendary enhancements with this mod as well. There is a lot on this mod I am still working on, a lot, this is very much so complete, but the bonus stuff I am integrating is absolutely WIP. The mod will be fine to install mid game, but your weapons will have quality bugs increasing their damage by a shit ton, I am pretty sure this is all of the quality mods stacking on one another but I'm not 100% sure, only happens if you install mid game, and only for weapons acquired before installing the mod - will not affect new weapons and changing any mod on your weapon will reset the quality to normal.

If you start a new game with this mod it works flawlessly, but is harmless to install mid game. I'd not recommend uninstalling mid game, the game probably won't like you having a Hard Target scope on a Razorback know what I'm saying? Might be fine, haven't tested, I keep the mod installed cause its fun so I didn't need to test.

So all legendary enhancements can be changed and even removed. I have made some new items called a Legendary Core (base item), and Legendary Modules (T1 / T2 / T3). The Legendary Modules are crafted at an industrial bench from 1 / 2 / 3 Legendary Cores according to the tier of legendary you are making. For example, you get an Eon with a T1 and T2 slot then you would need 3 Legendary Cores so you can craft 1 T1 Module and 1 T2 Module. With these modules they can be used as tokens to change the slot enhancement. So you got "Elemental" but want "One Inch Punch" on your T3 slot instead? You need to simple craft a T3 module and head over to a weapon bench, go to the weapon, and it is in the list of T3 enhancements, just choose whatever one you want. This will eat your T3 module and to change it again you need another T3 module.

I have essentially combined a few different mods but had to do it from the ground up cause the integrations that were made between other mods were... not to my standard. This mod does NOT let you change weapon quality/damage. This mod DOES add bonus attachments for this purpose, more to come.

📊 Mod Details

Game
Starfield Mods
Author
vTemporalZEROv
Version
v1
Downloads
3,389
Endorsements
44
Category
Weapons
Created
10/29/2023
Updated
11/11/2023

🔧 How to Install Starfield Mods

Download from Nexus.

📖 Full step-by-step install guide for Starfield →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Starfield commands, item IDs, and more.

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