Rebalanced Weapon Legendaries
⚪ Last updated 2023⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 5.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #199 of 245 Weapons mods in this game by downloads
📋 About This Mod
Rabalances the legendary weapon effects found in game.
Every legendary effect ingame has a place to be used in a build.. just not yet. A WIP mod along with most of my other mods that changes the way things work ingame.
This so far completely changes every, give or take 1 or 2, legendary weapon effect, and rather than nerfing the good ones coughs in One Inch Punch I have simply buffed all the shitty ones, some completely changed, names and all. Every weapon effect now has a place, and some can even have totally new ways to play them.
This is just the beginning of a larger sister project that introduces new or altered versions of the current effects. The other mod will be called Legendary Legendaries, so far introducing a few new effects such as Chameleon that works as long as you are crouched, except in the T2 slot, and only on your spacesuit. Things like that, to change up builds.
Back to this mod though, for starters, DoT abilities such as corrosive and lacerating have been uniquely modified to each have a niche use, and all have been nerf'd per stack by a lot. Notice I say per stack. You're welcome. These DoT effects now scale highly into endgame even with starting gear. You can take a lvl 1 Grendel and eat lvl 100 enemies. Not eat, but kill. You can kill them. Well. But this is based off stacks of DoT, so fully automatic weapons will easily outpace semi auto weapons in this aspect. Shotguns still proc per hit of each pellet, they are great. Here is a list of the way things work now:
Incendiary: Now procs at a 10% rate and stacks. Causes the target afflicted to flee. One of the higher damage potentials since its fucking fire and fire kills shit good. Resisted by energy DR. Takes a tiny bit of flat health from the enemy on proc to increase dps. Does much less damage to robots. Doesn't cause them to flee either.
Corrosive: Now lasts only a few seconds per proc, but takes a larger amount of flat health damage than fire does. Corrosive bullets huh, that oughta do a lot of damage right? Yes. Yes it fucking does. This is hardly a damage over time and moreso a huge dps buff. It is resisted by energy DR but takes flat health damage per proc, which it does a lot. Some of you will use this just to each tanky enemies with a minigun. Also slows enemies by 25% for 2 seconds per proc.
Poison: Now works totally differently. Rather than poisonous rounds, your gun is enhanced with nanotoxin rounds that spread in a small AOE and they can be seen in a similar affect to annihilator rounds. The crowd control potential is unmatched. The damage stacking is decent, but you will definitely not be coming to this for individual damage, it works great, but spreads in a 3 meter AOE from the afflicted target. Resisted by energy DR. Not every stack will work on robots, only 1 or 2 of the total 6 ish. It might be nanotech, but it is still a toxin. Removed ability for some enemies to be immune to it. Are snakes immune to other snake or wasp venom? N
📊 Mod Details
- Game
- Starfield Mods
- Author
- vTemporalZEROv
- Version
- v1.2
- Downloads
- 1,348
- Endorsements
- 71
- Category
- Weapons
- Created
- 10/30/2023
- Updated
- 11/11/2023
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