Blind Map

⭐ — (1 endorsements) 📥 114 downloads 📌 v1 📅 6/1/2026
🟡 Updated this year

By Inggom0111 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/1/2026 📅 Created: 6/1/2026

🔍 Analysis

  • 🏆 #642 of 749 Gameplay mods in this game by downloads

📋 About This Mod

Turns the act map into fog of war — every node shows as ? until you enter it. Boss, pre-boss rest, start & relic nodes stay visible. Visual-only.

What it does

Every node on the act map is repainted with the game's unknown ([?]) icon, so you choose your path blind. Is that next node a shop, an elite, or an easy fight? You won't know until you walk into the room.

A few nodes stay visible — the ones you're meant to plan around:

  • []Boss — always shown (fixed destination).[/]

    []The rest site right before the boss — the "fire" ahead of the boss fight.[/]

    []Your starting node.[/]

    []Fixed treasure (relic) nodes — guaranteed relic stops stay marked.[/]

    Everything else — monsters, elites, shops, events, other rest sites — shows as [?].

    This is fog-of-war, not random rooms

    The mod does not change what any room actually is. A hidden shop is still a shop when you arrive; an elite is still an elite. Only the icon is hidden — room type, encounter, rewards and RNG are completely untouched. It's a pure visual overlay, not a map randomizer. (Genuinely turning nodes into "?" event rooms would collapse ~85% of the map into random events and delete the act's elite/shop structure, so this mod deliberately doesn't do that.)

    Behavior

    • []Nodes stay [?] until you've passed them — the node you're entering stays hidden through the fade into combat and while you're in the room; it reveals only once you move on to the next node, so nothing is spoiled a moment early.[/]

      []Your trail is readable — nodes you've already cleared and walked past reveal their true type.[/]

      []Boss / Ancient nodes are never touched and stay visible automatically.[/]

      Installation

      • []Download the latest Sts2BlindMap-vX. Y. Z.zip from the GitHub Releases page (or the Files tab here).[/]

        []Extract the Sts2BlindMap/ folder into <Slay the Spire 2 install>/mods/.[/]

        []Launch the game.[/]

        You should end up with:

        <Slay the Spire 2>/mods/Sts2BlindMap/Sts2BlindMap.dll

        <Slay the Spire 2>/mods/Sts2BlindMap/Sts2BlindMap.json

        Multiplayer notes

        Fully client-side. The DLL only loads on your machine, doesn't write to game state or send network messages, and doesn't change room contents — other players see an unmodified game and there is no desync. The manifest declares affects_gameplay: false.

        Configuration

        • []Environment variable — set STS2_BLIND_MAP_DISABLED=1 before launching the game to disable the blind effect without uninstalling the mod.[/]

          Caveats

          [*]Other map-info mods may still reveal a node's type — mods that read node dat

📊 Mod Details

Game
Slaythespire2 Mods
Author
Inggom0111
Version
1
Downloads
114
Endorsements
1
Category
Gameplay
Created
6/1/2026
Updated
6/1/2026

🔧 How to Install Slay The Spire II Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Slay The Spire II →

Visit the official mod page for specific installation instructions for this mod.

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