Stones of Barenziah - Alternate locations
🟡 Updated this year⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #216 of 243 Patches mods in this game by downloads
📋 About This Mod
Description
This mod was previously part of my other mod Andrealphus' Gameplay Tweaks. (now named Andrealphus' Tweaks - Harder Quests)
Several small edits to the stones of Barenziah, which moves them to locations in other worldspaces.
You can find a list of the Vanilla locations here.
Locations changed:
Solitude Proudspire Manor -> Dawnguard
Volkihar Keep (Harkon's room.)
Whiterun Hall of the Dead -> Solstheim
Tel Mithryn (Next to the staff enchanter.)
Whiterun Jorrvaskr -> Beyond Skyrim - Bruma
Castle Bruma Lords Manor (Next to the count's bed.)
Dainty Sload -> Falskaar
(This is a child ESP for Falskaar, which requires Falskaar obviously and is an unofficial addon to it.)
Volkrund Keep: Near the place where brother Arnand meets his final demise.
Ansilvund -> Wyrmstooth
(This is a child ESP for Wyrmstooth, which requires Wyrmstooth obviously and is an unofficial addon to it.)
Krakevisa Midden: Near the end of the dungeon, in a library-like room.
Dead Crone Rock -> Beyond Reach
(This is a child ESP for Beyond Reach, which requires Beyond Reach obviously and is an unofficial addon to it.)
Evermore, Ink Dominion: upstairs
Fellglow Keep -> Gray Cowl of Nocturnal
(This is a child ESP for The Gray Cowl of Nocturnal, which requires The Gray Cowl of Nocturnal obviously and is an unofficial addon to it.)
Fortress of Ben Erai: inside the fortress, upstairs in Syloria Peleu's office
Yngvild -> Midwood Isle
(This is a child ESP for Midwood Isle, which requires Midwood Isle obviously and is an unofficial addon to it.)
City of Ludene: inside the Councilor's house bedroom.
Q: Why did you release all these tweaks seperate? Can't you just put them in a pack?
A: They used to be in a pack called Andrealphus' Gameplay Tweaks. (which is now named Andrealphus' Tweaks - Harder Quests
However, since the title wasn't descriptive enough, many people were having issues finding a particular tweak. That mod was just a bag of random things, because I never really though
This patch relocates several Stones of Barenziah to different worldspaces, offering a fresh scavenger hunt for Skyrim players. With 716 endorsements and over half a million downloads, it's a popular tweak for those who want a new twist on a classic quest.
✨ Key Features
📊 Pros & Cons
✅ Pros
- High download count (519k) shows many players trust this patch.
- 716 endorsements indicate a solid community approval.
- Recent update (Dec 2025) means it's actively maintained.
⚠️ Cons
- Only a few stones are moved, so the change is limited.
- Moving stones to other worldspaces may conflict with other mods that alter those areas.
For Skyrim players who have memorized the original stone locations and want a fresh challenge. Also for those who enjoy worldspace exploration and don't mind a bit of extra travel. Skip if you prefer the original quest layout or use mods that overhaul the same worldspaces.
💡 Beginner Tips
- Check if you have other mods that modify the same worldspaces to avoid conflicts.
- If you're mid-quest, consider starting a new playthrough to experience the new locations fully.
- Use the console command 'coc' to teleport to the new worldspaces if you get lost.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- AndrealletiusVIII
- Version
- 1.1
- Downloads
- 519,282
- Endorsements
- 716
- Category
- Patches
- Created
- 3/10/2021
- Updated
- 12/21/2025
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