SSEEditLinker

⭐ — (85 endorsements) 📥 4,265 downloads 📌 v1.0.1 📅 4/21/2026
🟡 Updated this year

By Wuerfelhusten · Utilities

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/22/2026 📅 Created: 4/21/2026
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #25 of 29 Utilities mods in this game by downloads

📋 About This Mod

Links Skyrim's in-game console to SSEEdit - select a reference, press F2, done.

xEdit Linker

Jump from the in-game console straight to SSEEdit - no copy-pasting FormIDs.


What it does

Select any reference in the console, press F2, and SSEEdit jumps to the matching record. That's it.

The plugin shows an in-game confirmation dialog and launches SSEEdit for you. Once it's up, the selected reference is sent immediately.

Under the hood the plugin writes the selected FormID to Data\xEdit\xEditLink.ini. SSEEdit's built-in GameLink thread watches that file and does the navigation - no extra tools required.

YWBRdOK-GfE


Requirements

  • []SKSE64[/]

    []Address Library for SKSE[/]

    []SSEEdit 4.x - must be started with the -autogamelink flag (the GameLink menu item in SSEEdit enables this automatically)[/]


    Installation

    Before you start: You need SSEEdit installed separately. The plugin needs to know where your SSEEdit.exe is - without this it won't work.

    • []Install this mod with a mod manager (MO2 recommended).[/]

      []Open Data\SKSE\Plugins\SSEEditLinker.ini and set xEditPath to the full path of your SSEEdit.exe, for example:[/]

      xEditPath=C:\Tools\SSEEdit\SSEEdit.exe

      Without xEditPath set, the plugin will do nothing.


      Configuration

      Data\SKSE\Plugins\SSEEditLinker.ini

      ; Full path to SSEEdit.exe (required)

      xEditPath=C:\Tools\SSEEdit\SSEEdit.exe

      ; How to trigger sending the selected ref to xEdit.

      ; Values: Hotkey (default), DoubleClick, SingleClick

      TriggerMode=Hotkey

      ; DirectInput scancode for TriggerMode=Hotkey. Default: 60 (F2)

      HotkeyCode=60

      Trigger modes

      • []Hotkey - Open the console, select a reference, press the configured key.[/]

        []DoubleClick - Open the console, double-click a reference.[/]

        []SingleClick - Open the console, single-click a reference.[/]

        A full list of DirectInput scancodes can be found here.


        Source code

        github.com/Modding-Forge/xEditLinker - GPL-3. 0

📊 Mod Details

Game
Skyrim Mods
Author
Wuerfelhusten
Version
1.0.1
Downloads
4,265
Endorsements
85
Category
Utilities
Created
4/21/2026
Updated
4/22/2026

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Skyrim commands, item IDs, and more.

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