Remove Orphaned Hazards SE And VR

⭐ — (91 endorsements) 📥 28,843 downloads 📌 v1.0.0 📅 5/26/2025
🟠 Updated over a year ago

By styyx · Bug Fixes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/26/2025 📅 Created: 5/26/2025
⚠️ Install Order · 6 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗
6📦 SKSE Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.3% endorsement rate
  • 🏆 #47 of 77 Bug Fixes mods in this game by downloads

📋 About This Mod

Original Mods Description:

In vanilla Skyrim, certain hazards (like the visual effects created by Clairvoyance) can become permanently stuck in your save if you happen to save your game while they're active. Once this happens, those visual effects may persist forever in the world, surviving save loads and fast travels, effectively orphaned with no way to remove them through normal gameplay or even select them in the console (in the case of the clairvoyance spell).

This SKSE plugin automatically detects and removes those orphaned hazards when loading a save file. Specifically, it checks for any hazard objects with no set lifetime (`lifetime == -1. 0f`) and that aren’t flagged as permanent, and safely deletes them.

It should only affect Hazards that aren't supposed to be around anymore and I tested it with a few traps and fireplaces and it did not remove them as expected, but I do not have every mod in existence installed, so I can't tell actually, if there's something that gets removed but it shouldn't, let me know in the bugs tab and I'll see if i can fix it

This resolves the issue of permanently stuck spell visuals — most notably the Clairvoyance trail — and prevents them from cluttering game world.

This is just a quick recompile of that mod for Skyrim SE (1. 5. 97) as many including myself could benefit from it especially with mods like IHarvest which can leave hazards behind as a byproduct of how they work.

For Skyrim Special Edition version 1. 6. 1170+ (Skyrim AE) Please download the original version

HERE

Experimental Skyrim VR version using CommonLibSSE-NG is available under Optional files also it requires VR Address Library for SKSEVR in place of Address Library for SKSE Plugins!

Effects removed stay removed after saving and disabling the mod. So if it's not playing nice then simply enabling it, loading a save, waiting a day and/or visiting where ever the trouble effects are then saving will remove the effects in a one off fashion. So you can simply repeat that process as needed if it's just a case of a spell getting stuck on the off occasion that troubles you.

Please Be Aware That The VR Version Has Been Known To Crash So Use Caution And Disable While Not In Use (Not Playing A Mage or Not Using / Encountering Any Magic That Gets Stuck), During Heavy Quests (Civil War Battles), or When Visiting Heavy Locations (Windelm Docks, Whiterun, Etc)!

Also added an CommonLibSSE-NG build for Skyrim SE (1. 5.x) to the Optional files which may support some version of 1. 5.x better than the 1. 5. 97 build for some setups still requires the Address Library for SKSE Plugins and obviously doesn't support 1. 6.x as that what the official

🤖 AI-enhanced — based on mod data

A lightweight SKSE plugin that fixes a visual bug where certain hazards, like clairvoyance effects, remain stuck on screen after loading a save made while they were active. Compiled for Skyrim SE (1.5.97) and Skyrim VR, this is a targeted fix for a niche annoyance.

✨ Key Features

Fixes visual artifacts from hazards persisting after loading a save
Specifically addresses clairvoyance effects, but may fix others
Compiled for Skyrim SE (1.5.97) and Skyrim VR
Requires SKSE plugin

📊 Pros & Cons

✅ Pros

  • Niche but useful fix for a specific visual bug that can break immersion
  • Supports both Skyrim SE and VR, covering two major versions
  • Lightweight SKSE plugin—no heavy scripts or performance hit

⚠️ Cons

  • Very narrow scope—only fixes hazard visuals, not other save-related issues
  • Only compiled for SE 1.5.97, so AE users are out of luck unless they downgrade
  • Low endorsement count (91) suggests it's not widely tested across all setups
🎯 Is This For You?
For Skyrim players who use clairvoyance or other hazard spells and hate seeing ghostly trails after reloading a save. If you're on SE 1.5.97 or VR and this bug annoys you, grab it. Skip if you're on AE or don't care about this minor visual glitch.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have SKSE installed and launch the game through SKSE's loader, not the vanilla launcher.
  • If you're on Skyrim VR, verify you have the VR version of SKSE installed—this mod is compiled for VR but still needs the VR SKSE.
  • This mod only works on SE 1.5.97, so if you're on Anniversary Edition, you'll need to downgrade your game to use it.

📊 Mod Details

Game
Skyrim Mods
Author
styyx
Version
1.0.0
Downloads
28,843
Endorsements
91
Category
Bug Fixes
Created
5/26/2025
Updated
5/26/2025

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Skyrim commands, item IDs, and more.

Keep browsing — more Skyrim mods await

📋 All Skyrim Mods 🏆 Top 25 📂 More Bug Fixes 👤 More by styyx 🔎 Similar Mods 🌐 Best Bug Fixes (All Games) ⚠️ Fix Crashes & Errors 💾 Save Files 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods