Maintained Magic NG
🟡 Updated this year⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.0% endorsement rate
- 🏆 #10 of 19 Magic - Gameplay mods in this game by downloads
📋 About This Mod
Here is a direct copy+paste from the original mod:
This is a spell upkeep mod. There are many like it (or not), but this one is mine. It does not modify spells in any way, does not require
patches, configuration, or any kind of effort by the user. For the lazy
If you are not familiar with the concept, it basically just lets you keep your buffs forever instead of having to recast things
in/before combat. The price for this convenience is a reduced max
Magicka pool.
How to use:
You get a power. Use it. Cast spell(s). Enjoy.
Perks that affect duration and cost of spells will also affect upkeep cost.
Maintained spells have their cost reduced to zero while they are actively
maintained to allow the player to re-cast them to break maintenance and
drop the upkeep.
Alternatively, the power can also be used to dispel everything if used with no spells in both hands.
What you get:
Limitations and other notes:
Works with pretty much anything that targets yourself. Also works with conjured minions. Does not work with reanimation spells and conjured weapons.
Upkeep cost depends on the duration and the cost of the spell (this includes cost reductions from enchantments and perks).
Technically any spell with a base duration above 5 seconds can be maintained, but the cost skyrockets with short spells.
Some spells make no sense to maintain, especially mod-added ones with complex scripted effects.
By default, most spell visuals will be suppressed (can be changed inside
MaintainedMagicNG. Config.ini) to keep your character nice and
clean-looking.
Regarding bound weapons:
After conjuring a weapon with the power active, you will receive a
"Maintained " spell in that hand. It can be used to
instantly summon that weapon.
That weapon can be sheathed and re-summoned for free, and will last indefinitely like all other
maintained spells while it is out.
Removing either the spell or the weapon from that hand will break the effect.
Before uninstalling or updating, dispel all maintained magic.
Compatibility:
Everything.
ESL-ified:
Experience:
Yes. Roughly one spell cast of XP every five minutes.
Configuration:
The first time you launch the game with this mod enabled, it will create a configuration file in /SKSE/Plugins/MaintainedMagicNG. Config.ini
The default values will be fine for almost all use-cases.
Credits:
Maintainable Spells Reborn - The primary inspiration.
Overview
The base code h
Maintained Magic NG is a spell upkeep mod for Skyrim that lets you keep buffs and conjured minions active indefinitely by reducing your max Magicka pool. It requires no patches or configuration, works with most self-targeting spells, and includes a power to toggle maintenance or dispel all effects. Ideal for lazy mages who want convenience over micromanagement.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Zero effort setup—just grab the power and cast, perfect for lazy mages.
- Solid community trust with 83 endorsements and over 8k downloads.
- Actively maintained—last updated February 2026, so it's not abandoned.
⚠️ Cons
- Upkeep cost can skyrocket for short-duration spells, making them impractical to maintain.
- Doesn't work with reanimation spells or conjured weapons, limiting some playstyles.
- Mod-added spells with complex scripts may not behave well when maintained, so compatibility varies.
For Skyrim mages who hate re-casting buffs before every fight and want a hands-off approach to spell upkeep. Also great for conjuration builds that want permanent minions without constant recasting. Skip if you prefer active spell management or rely heavily on reanimation and bound weapons.
💡 Beginner Tips
- Use the power with empty hands to dispel all maintained effects—handy for clearing unwanted buffs.
- Check the config file to re-enable spell visuals if you miss the glow effects.
- Test with your favorite buffs to see if the upkeep cost is worth the convenience, especially for short-duration spells.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- BarnJoey
- Version
- 1.4
- Downloads
- 8,352
- Endorsements
- 83
- Category
- Magic - Gameplay
- Created
- 2/2/2026
- Updated
- 2/21/2026
🔧 How to Install Skyrim Mods
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