Maintained Magic NG

⭐ — (83 endorsements) 📥 8,352 downloads 📌 v1.4 📅 2/2/2026
🟡 Updated this year

By BarnJoey · Magic - Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/21/2026 📅 Created: 2/2/2026
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.0% endorsement rate
  • 🏆 #10 of 19 Magic - Gameplay mods in this game by downloads

📋 About This Mod

Here is a direct copy+paste from the original mod:

This is a spell upkeep mod. There are many like it (or not), but this one is mine. It does not modify spells in any way, does not require

patches, configuration, or any kind of effort by the user. For the lazy

If you are not familiar with the concept, it basically just lets you keep your buffs forever instead of having to recast things

in/before combat. The price for this convenience is a reduced max

Magicka pool.

How to use:

You get a power. Use it. Cast spell(s). Enjoy.

Perks that affect duration and cost of spells will also affect upkeep cost.

Maintained spells have their cost reduced to zero while they are actively

maintained to allow the player to re-cast them to break maintenance and

drop the upkeep.

Alternatively, the power can also be used to dispel everything if used with no spells in both hands.

What you get:

Limitations and other notes:

Works with pretty much anything that targets yourself. Also works with conjured minions. Does not work with reanimation spells and conjured weapons.

Upkeep cost depends on the duration and the cost of the spell (this includes cost reductions from enchantments and perks).

Technically any spell with a base duration above 5 seconds can be maintained, but the cost skyrockets with short spells.

Some spells make no sense to maintain, especially mod-added ones with complex scripted effects.

By default, most spell visuals will be suppressed (can be changed inside

MaintainedMagicNG. Config.ini) to keep your character nice and

clean-looking.

Regarding bound weapons:

After conjuring a weapon with the power active, you will receive a

"Maintained " spell in that hand. It can be used to

instantly summon that weapon.

That weapon can be sheathed and re-summoned for free, and will last indefinitely like all other

maintained spells while it is out.

Removing either the spell or the weapon from that hand will break the effect.

Before uninstalling or updating, dispel all maintained magic.

Compatibility:

Everything.

ESL-ified:

Experience:

Yes. Roughly one spell cast of XP every five minutes.

Configuration:

The first time you launch the game with this mod enabled, it will create a configuration file in /SKSE/Plugins/MaintainedMagicNG. Config.ini

The default values will be fine for almost all use-cases.

Credits:

Maintainable Spells Reborn - The primary inspiration.

Overview

The base code h

🤖 AI-enhanced — based on mod data

Maintained Magic NG is a spell upkeep mod for Skyrim that lets you keep buffs and conjured minions active indefinitely by reducing your max Magicka pool. It requires no patches or configuration, works with most self-targeting spells, and includes a power to toggle maintenance or dispel all effects. Ideal for lazy mages who want convenience over micromanagement.

✨ Key Features

Adds a power to maintain active spells, reducing their cost to zero while maintained.
Upkeep cost scales with spell duration and cost, including reductions from perks and enchantments.
Works with self-targeting spells and conjured minions, but not reanimation or conjured weapons.
Suppresses most spell visuals by default, configurable via MaintainedMagicNG.Config.ini.
Allows re-casting maintained spells to break maintenance, or use the power with empty hands to dispel everything.
No patches or configuration required; works out of the box.

📊 Pros & Cons

✅ Pros

  • Zero effort setup—just grab the power and cast, perfect for lazy mages.
  • Solid community trust with 83 endorsements and over 8k downloads.
  • Actively maintained—last updated February 2026, so it's not abandoned.

⚠️ Cons

  • Upkeep cost can skyrocket for short-duration spells, making them impractical to maintain.
  • Doesn't work with reanimation spells or conjured weapons, limiting some playstyles.
  • Mod-added spells with complex scripts may not behave well when maintained, so compatibility varies.
🎯 Is This For You?
For Skyrim mages who hate re-casting buffs before every fight and want a hands-off approach to spell upkeep. Also great for conjuration builds that want permanent minions without constant recasting. Skip if you prefer active spell management or rely heavily on reanimation and bound weapons.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Use the power with empty hands to dispel all maintained effects—handy for clearing unwanted buffs.
  • Check the config file to re-enable spell visuals if you miss the glow effects.
  • Test with your favorite buffs to see if the upkeep cost is worth the convenience, especially for short-duration spells.

📊 Mod Details

Game
Skyrim Mods
Author
BarnJoey
Version
1.4
Downloads
8,352
Endorsements
83
Category
Magic - Gameplay
Created
2/2/2026
Updated
2/21/2026

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Skyrim commands, item IDs, and more.

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