Knockout - Health and Stealth-Based KOs
🟡 Updated this year⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #118 of 119 Gameplay mods in this game by downloads
📋 About This Mod
Knock out unsuspecting and weakened enemies with a fist, weapon bash, or magic. Be merciful, or do what you will with them.
Knockout
Knock out unsuspecting and weakened enemies with a fist, weapon bash, or magic. Be merciful, or do what you will with them.
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[]Knock out actors with an unarmed attack, weapon bash, or new spells/staffs.[/]
[]To knock someone out, you must be undetected, or their health must be below a threshold. Configurable, 10% by default[/]
[]Actors wearing helmets are invulnerable to knockouts. Configurable[/]
[]The abilities to knock out actors and ignore helmets are unlockable as perks in the Sneak tree, or can be activated in the configuration menu.[/]
[]Unconscious actors can't detect you and don't count as kills, making knockouts a good option for pacifist characters.[/]
[]Unconscious actors can be looted, dragged, and pushed around, and can die if dropped from a tall height. Fall distance to cause damage is the same distance you have to fall to take damage, dynamically affected other mods without a patch.[/]
[]Unconscious actors will wake up after a random period of several hours (minimum and maximum time configurable), when hit with another weapon or spell, or when you leave the area.[/]
[]Unconscious allies can be woken peacefully by casting any non-hostile spell on them.[/]
[]Actors will search for the person who attacked them when they wake up, and will call the guards or attack if they find them.[/]
Requirements
[]Required: SKSE or SKSE VR.[/]
[]Recommended: In Skyrim.ini, add " bAllowHavokGrabTheLiving=1" under section to allow KOed actors to be smoothly dragged like regular corpses. If the section doesn't exist (it won't in the default .ini), add it anywhere in the document. If you don't add this setting, the mod will automatically activate a workaround to allow you to drag KOed actors, but they don't work as smoothly as the .ini edit.[/]
[]Recommended for VR: use PLANCK to be able to drag KOed actors by grabbing them with the grip trigger, since Skyrim VR doesn't allow dragging bodies with the activate key. [/]
[]Recommended: SkyUI or SkyUI VR for the Mod Configuration Menu.[/]
[]Optional: SPID or SPID VR will let NPCs knock each other out. Without SPID, only the player can knock people out.[/]
[*]Optional: SKSE Address Library or Address Library VR if using SPID or SPID VR to distribute features to NPCs (requi
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Destructo36
- Version
- 5.7
- Downloads
- 4,194
- Endorsements
- 106
- Category
- Gameplay
- Created
- 11/8/2024
- Updated
- 7/27/2026
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