Custom Race Dialogue and Quest Framework
⚪ Last updated 2018⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 2.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #16 of 32 Modders Resources mods in this game by downloads
📋 About This Mod
Required files for my Revenancy mod, allows all custom races to have the appropriate dialogue spoken to them, and for custom races that you become because of some disease(ie vampires), to be cured by the appropriate quests(Companions,
Information
This mod is not specific to Revenancy however, it allows modders to add the race keywords to any custom races, to have the appropriate dialogue spoken to them as well, and for custom races that you become because of some disease(ie vampires), to be cured by the appropriate quests(Companions, Dawnguard). In this way, it is similar to Race Compatibility, but again, this includes all race specific dialogue. If your race is undead, it will allow you to bypass the vampire/soul trap requirement of the Soul Cairn portal.
Compatibility
INCOMPATIBLE WITH SACROSANCT AND BETTER VAMPIRES
Instructions ALWAYS MAKE A BACKUP OF YOUR CUSTOM RACE MODS ALWAYS BE SURE YOU ACTUALLY WANT TO ADD A DEPENDENCY BEFORE YOU DO Using this resource will make your mod dependant on this file. Your users will have to have this one as well in order to use yours. Keep this in mind. If your race has no vampire form, but is also not a transformation race like vampirism, this resource will not be of use to you.
1) To make your custom race compatible using this resource, make your new race as usual including a vampire version(if not already undead) and don't forget about making your headpart formlists and etc., then save the esp file. If your race is a new form which affects all original races, ie like vampirism, then the easiest way to ensure compatibility is to make it so that there is an ability that stores their original race and changes the player into the new race, then changes them back to that stored race when the ability effect ends. That way it can be quickly removed later on.
2) Open your race mod with the Creation Kit again as the active file, but this time check the box for the CustomRaceDialogueQuestFramework.esm so that it will be loaded as well. Upon finishing the load procedure, save, and your file will become dependant on my resource.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Fantafaust
- Version
- 1
- Downloads
- 3,366
- Endorsements
- 87
- Category
- Modders Resources
- Created
- 6/17/2017
- Updated
- 2/2/2018
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