Jets Resources

⭐ ⭐ (381 endorsements) 📥 25,193 downloads 📌 v1.0 📅 1/27/2017
⚪ Last updated 2017

By jet4571 · Modders Resources

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/27/2017 📅 Created: 1/27/2017
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #3 of 32 Modders Resources mods in this game by downloads

📋 About This Mod

753 models for mods

This is a bunch of models I have made over the years for Skyrim, all crafting stations, building kits, a tower someone asked me to make that I forgot to delete. blackreach mushrooms and plants that were changed. a bunch of bottles and stuff for an apothacary shop, a shitload of furniture, static claws for shelving thats properly rotated... Umm yeah so... 753 models in the zip file all converted to Skyrim SE from the original version.

Misc items, furniture, and containers have not been properly setup in the CK, they need to be named and all the other fun stuff but I did put them into an esp so they can be quickly looked at. Theres one cell with stuff in it and I don't think it is all of them.

There may be a few moodels that don't work, or are WIP stuff that I didnt delete. I tried to cull it down to just working models but there are just too many for my sanity. There also may be some textures that do not go with a model, theres less textures but still hard to check each nif, I did cull the obvious ones.

This is a mod resource, you do not have to ask me if it is OK to use them in your mod and upload. It is OK to use them and upload them. What is not OK is if you use them in your mod and sell your mod. Do not include them in whole or part in another mod resource.

I want the file paths to remain as is with one way to change them, that is if they are in a folder named "Jets". If you have your own particular way of sorting such as Data\meshes\Bobs\Crafting\MyModel.nif and you want to put my forge in there it needs to be Data\meshes\Bobs\Crafting\Jets\blacksmithforge.nif. The reason for this is too many times have I seen a mod resource used in a mod then someone else uses that part from that mod without crediting the original author because there isnt a list of each item and from what resource it came from so they just credit the last one they got it from. Putting my models into a subfolder with my name shows that those models came from my resource so they know who to credit.

Versions and update info:

V1. 0 Initial release

Compatibility and required files:

Requires: Skyrim.

Mod compatibilities: None.

Install:

Use NMM or the individual downloads or...

Manual for individual files: 1. Unzip/unrar to any location. 2. Copy contents into your Data folder.

Mod Use Permission:

Mod Authors: Feel free to use in your mod, retexture, whatever as long as you don't sell it. Requires credits.

Credits:

Bethesda and me.

My other mods....[

📊 Mod Details

Game
Skyrim Mods
Author
jet4571
Version
1.0
Downloads
25,193
Endorsements
381
Category
Modders Resources
Created
1/27/2017
Updated
1/27/2017

🔧 How to Install Skyrim Mods

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