Capitals and Towns of Skyrim Improved Pathfinding
🟠 Updated over a year ago⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.6% endorsement rate
- 🏆 #2 of 46 Bug Fixes mods in this game by downloads
📋 About This Mod
I love Capitals and Towns of Skyrim, but the pathfinding could be a bit rough at times, especially in Dawnstar and Winterhold. I tried adding navcut boxes to the walls and a some of the new prop pieces and it worked perfectly, I haven't encountered any navmesh issues, even when doing Civil War quests in the minor hold capitals with Open Civil War.
Works with either the individual versions or the merged version of Capitals and Towns of Skyrim. (If you're using the individual versions, you need to be using all of the "Capital of x hold" plugins, otherwise you'll have a bunch of random navcut boxes everywhere where new objects should be. I personally use the standalone versions because I don't want to use the Village of Old Hroldan which is bundled into the full version of the mod. Either way it works with both.)
I obtained explicit permission from Symonson to release this a long time ago but am only just now getting around to doing so. There is no conflict with the Snow Fix by Suinier. All the patches on the original mod(s) should work fine too.
This bug fix mod improves pathfinding in Capitals and Towns of Skyrim by adding navcut boxes to walls and prop pieces, resolving navmesh issues in Dawnstar and Winterhold. Works with individual or merged versions, requires all Capital plugins if using individual versions, and is compatible with Snow Fix and existing patches.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Directly fixes annoying pathfinding bugs in popular city overhaul mods (81 endorsements).
- Works with both standalone and merged versions, giving flexibility in load order.
- Author got explicit permission from Symonson, so it's a legit companion patch.
⚠️ Cons
- If you use individual versions, you must have all Capital plugins or you'll get random navcut boxes everywhere.
- Only addresses pathfinding, not other potential issues in Capitals and Towns of Skyrim.
- Compatibility with other mods that alter navmeshes or add objects in the same areas is unverified.
For Skyrim players who use Capitals and Towns of Skyrim and have noticed NPCs getting stuck or pathing weirdly in Dawnstar and Winterhold. If you're a completionist running Civil War quests with Open Civil War, this patch is a must-have. Skip if you don't use that mod or if you're fine with vanilla pathfinding quirks.
💡 Beginner Tips
- If you're using the individual versions of Capitals and Towns, make sure you have every 'Capital of x hold' plugin active, or you'll see floating navcut boxes.
- Load this patch after Capitals and Towns in your mod manager to ensure it overrides correctly.
- Since it's a navmesh fix, it's safe to add mid-playthrough, but always test in Dawnstar and Winterhold to confirm NPCs path properly.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- DEEJMASTER 333
- Version
- 1.1
- Downloads
- 13,034
- Endorsements
- 81
- Category
- Bug Fixes
- Created
- 10/3/2024
- Updated
- 10/3/2024
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