Manor District and Great Agriculturalist

⭐ — (0 endorsements) 📥 9,428 downloads 📅 7/4/2025
🟠 Updated over a year ago

By 76561198403644854 · Mod, Gameplay, Gathering Storm, Buildings, Districts

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 7/27/2025 📅 Created: 7/4/2025

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

New specialized district dedicated to agricultural production: Manor. This intensive farming complex enhances all aspects of food cultivation through systematic improvements. New Great Person focused on agriculture: Great Agriculturalist. These visionary pioneers addressed humanity's dietary needs through innovations in crop cultivation, animal husbandry, grain preservation, food logistics, culinary arts, and kitchen architecture. ManorUnlocked with Irrigation. Cannot be built on Snow tiles.• +2 Food from the adjacent river.• +1 Food from each adjacent two districts.• +1 Food from each adjacent two Farms, Plantations, Pastures, Camps.• +1 Food from each adjacent Pasture, Camp (unlock with Stirrups).• +1 Food from each adjacent Farm, Plantation (unlock with Feudalism).• +1 Food from each adjacent two Plains, Grassland or Desert Floodplains.• Receives additional adjacency from certain civilization-specific improvements (see in-game).• Enables Exploitation Farmland project: District-based project which provides Food every turn and Great Agriculturalist points once finished. District BuildingsFood Wharf: Unlock with Early Empire. Domestic Trade Routes to this city gain +2 Food. +1 Food to each Food Wharf adjacent to the same river. Must be adjacent to on a river. Food Mills: Unlock with Wheels. +2 Food in a city with a Pasture. Each citizen gain +0. 4 Food after unlocked "Engineering" Technology. Irrigation Ditch: Unlocked with Irrigation. Each Plantation and Farm on tile with fresh water resource gain +1 Food in this city. Grain Transportation Bureau: Unlocked with Civil Service. Domestic Trade Routes to this city gain +2 Food and +2 Production. Canals within 6 tiles +3 Food and +3 Production. Manor House: Unlocked with Feudalism. Each improved Plantation, Farm, Pasture and Camp Luxury resource gain +1 Culture in this city. Brewery: Unlocked with Apprenticeship. Grant a Alcoholic Luxury unique to every civilization. +50% food adjacent bonus to this Manor. Bonus Gold equal to the

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561198403644854
Version
N/A
Downloads
9,428
Endorsements
0
Category
Mod, Gameplay, Gathering Storm, Buildings, Districts
Created
7/4/2025
Updated
7/27/2025

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