C's Maritime District Expansion

⭐ — (0 endorsements) 📥 16,658 downloads 📅 2/18/2026
🟡 Updated this year

By 76561198403644854 · Gameplay, Gathering Storm, Buildings, Districts, Mod

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 2/18/2026 📅 Created: 2/18/2026

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Added 2 new Maritime Districts, 2 new Unique Districts, and 1 new Maritime Improvement. New Mechanic Marine Resource Types: Marine resources now fall into two new categories—Seafood and Sea Products—which primarily provide adjacency bonuses for the newly added districts below. Seafood resources include: Fish, Crabs, Turtles, Squid, Sharks, Caviar, Salmon, Cod, Abalone, Sea Urchin, Lobster, Kelp, Rainbow Trout, Mackerel. Sea Products resources include: Pearls, Amber, Mussels, Dyes, Seashells, Coral, Sperm Whales, Orcas, Seals, Sponges, Penguins. Those resource form Mods:/b] Sukritact's Resource Resourceful2 Sukritact's Ocean New Improvement Dredger: A new water improvement that primarily provides Production. +1 Production, yields increase with research. Allows harvesting of Crabs, Pearls, Amber, Mussels, Abalone, Sea Urchins, Dyes, Seashells, Coral, Sponges, Lobsters, Seaweeds. Can also be built on Reefs without resources. Other marine resources continue to be harvested by Fishing Boats. New Districts Fishing Port (Craftsmanship): The non-specialty district in your city dedicated to acquiring Food from marine sources. +1 Food from each adjacent Seafood Resource. +1 Food from each adjacent Fishing Boats (need Shipbuilding).+1 Food from each 2 adjacent Districts. +1 Food from each adjacent Fishery (need Buttress). +1 Food from each adjacent Kelp (need Sukritact’s Ocean). Maritime Works (Foreign Trade): The non-specialty district in your city dedicated to acquiring Production from marine sources.+1 Production from each adjacent Sea Products Resource. +1 Production from each adjacent Dredger (need Shipbuilding). +1 Production from each 2 adjacent Districts. +1 Production from each adjacent Fishery (need Guilds). +1 Production from each adjacent Reef. Garum Factory (Craftsmanship): Roman unique non-specialty district in your city dedicated to acquiring Food from marine sources, replace Fishing Port. Grants a copy of unique Garum Luxury resource. Provides Culture equal to

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561198403644854
Version
N/A
Downloads
16,658
Endorsements
0
Category
Gameplay, Gathering Storm, Buildings, Districts, Mod
Created
2/18/2026
Updated
2/18/2026

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