Dootoon's AI 2
⚪ Last updated 2023Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
Dootoon's AI 2 - Become more cautious about war - Decreased cases of destroying conquered cities - Increased preference for improvement construction - Produce no support units. - Produce both fighters and bombers equally - Prioritize construction of aqueducts and dams - Preference for residential areas decreases - Actively progressing the LaGrange Laser Station project - Preference for campus buildings increases significantly in cities that meet the rationalism policy card conditions. - Delete the warrior provided to AI at the start of the game - Do not build hill farms - Eco-friendly power plants, city-state improvements, and unique improvements are not built on plains and grasslands. - Military maintenance cost reduced by 1, Guild saved by 2, Cold War saved by 3. - Combat power against barbarians +5 - Special district slot +1 in cities that built a harbor and a commercial hub at the same time - Increased output by difficulty level Production and gold [+20% -> +22%] by difficulty starting from King difficulty - Builder and Trader are provided every time you expand a city. The key to Civilization 6's internal affairs is to provide builder and Trader for new cities. However, AI does not have the ability to do so, so it chooses to provide it in each new city. Builders were originally provided up to 4 cities, and Trader cannot be started without a market or lighthouse, so there is no excessive snowballing. - After guild research, the Granary provides +2 food and +2 production to cities with a population of 4 or less. With Urbanization, it provides +2 food and +2 production to cities with a population of 7 or less. With the Cold War, it provides +2 food and production to cities with a population of 10 or less. +2 provided. Even if the AI provides builders and trader in a new city, the units are not immediately utilized, so this is a bonus that reduces the delay. - After civil engineering research, AI reduce
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561198150832410
- Version
- N/A
- Downloads
- 6,348
- Endorsements
- 0
- Category
- Mod, AI, Gameplay, Base Game, Rise and Fall, Gathering Storm, Game Balance
- Created
- 10/30/2023
- Updated
- 10/30/2023
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