Dootoon's AI
⚪ Last updated 2023Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
The latest version of Dootoon's AI, 'Dootoon's AI 2', has been released. https://steamcommunity.com/sharedfiles/filedetails/?id=3066384676 It is a sister product Dootoon style balancing link. https://steamcommunity.com/sharedfiles/filedetails/?id=2909341392 This is the sister product Leader Pass Balancing Link. https://steamcommunity.com/sharedfiles/filedetails/?id=2892162571 This is the link to the front advertisement Dootoon Game Cartoon. https://game.naver.com/original_series/17?season=1 - Become more cautious about war - Decreased cases of destroying conquered cities - Increased preference for improvement construction - Produce no support units. - Produce both fighters and bombers equally - Prioritize construction of aqueducts and dams - Preference for residential areas decreases - Actively progressing the LaGrange Laser Station project - Preference for campus buildings increases significantly in cities that meet the rationalism policy card conditions. - Delete the warrior provided to AI at the start of the game - Do not build hill farms - Eco-friendly power plants, city-state improvements, and unique improvements are not built on plains and grasslands. - Military maintenance cost reduced by 1, Guild saved by 2, Cold War saved by 3. - Combat power against barbarians +5 - Special district slot +1 in cities that built a harbor and a commercial hub at the same time - Increased output by difficulty level Production and gold [+20% -> +22%] by difficulty starting from King difficulty - Builder and Trader are provided every time you expand a city. The key to Civilization 6's internal affairs is to provide builder and Trader for new cities. However, AI does not have the ability to do so, so it chooses to provide it in each new city. Builders were originally provided up to 4 cities, and Trader cannot be started without a market or lighthouse, so there is no excessive snowballing. - After guild research, the Granary provides +2 food and +2 production to cities with a popu
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561198150832410
- Version
- N/A
- Downloads
- 11,845
- Endorsements
- 0
- Category
- Mod, AI, Gameplay, Base Game, Rise and Fall, Gathering Storm, Civilizations, Districts, Game Balance, Governments
- Created
- 7/8/2022
- Updated
- 7/4/2023
🔧 How to Install Sid Meier’s Civilization® VI Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Sid Meier’s Civilization® VI →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Sid Meier’s Civilization® VI commands, item IDs, and more.
Keep browsing — more Sid Meier’s Civilization® VI mods await