Extended Civtree
⚪ Last updated 2021Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
Added several new Civics to the tech tree. Some for more historically accuracy and logical reasons, other for more interesting gameplay mechanics. This mod adds a total of 9 new Civics. 1 New ancient civic 2 New civics in the classical era 1 New civic in the medieval era 2 New civics in the renaissance era 1 New civic in the industrial era 1 New civic in the modern era 1 New civic in the atomic era Also added a Civilopedia entry for every civic for further explanation and flavor. ============== More Civics, more options ============== The new civics give you new freedom in each era to focus your research on civil or military civics. ============== Pacing ============== The first civics of each era have similar prereqs (like in the RealTechTree Mod) but there are still small differences depending on how useful the tech is. The civic cost per era is slightly higher then before, so that its more in balance with the tech tree costs Better synergies between Tech and Civic tree because of the newly added eureka boosts. To have a better pacing also on higher difficulty level I recommend my mod: Adjust progress to difficulty ==============Recommended Mods ============== Extended Techtree (recommended) Warfare Expanded: Reloaded or Steel and Thunder: Unit Expansion + Steel and Thunder: Unique Units (recommended) Adjust progress to difficulty (recommended). Build Roads with strategic resources (other) when you want to build roads without spending charges, but use the horse resource instead. ============== Compatibility with Historic Speed Mod (And other) ============== You just have to change the LoadOrder of the historic speed modinfo. Just add two 0 to every LoadOrder value (for instance 12 should become 1200) and it should work (the historic speed mod components should be loaded after the files of this mod). ============== Translation ============== German Translation Inculded ============== Disclaimer ============== I have tested this mod, but I'm happy for every bug you
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561198020502144
- Version
- N/A
- Downloads
- 3,577
- Endorsements
- 0
- Category
- Mod, Gameplay, Rise and Fall, Gathering Storm, Civics, Game Balance
- Created
- 4/26/2021
- Updated
- 4/30/2021
🔧 How to Install Sid Meier’s Civilization® VI Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Sid Meier’s Civilization® VI →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Sid Meier’s Civilization® VI commands, item IDs, and more.
Keep browsing — more Sid Meier’s Civilization® VI mods await