Extended Techtree [GS]
⚪ Last updated 2021Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
============== Patch Notes============== Made compatible with tech shuffeling game mode Updated sniper tech eureka: Kill a unit with a Ranger (instead of Scout) (screenshots not updated) Updated and replaced some tech-icons (screenshots not updated) Adapted mod to new WarfareExpanded mods Adjusted costs of some techs according to the lates patch Changed location of siege tower according to latest patch. Added support for Burma Civic Added Zoo and Aquarium to Scientific Theory Added Cavalary to Military Science ============== Changes============== Added several new Technologies to the tech tree. Some for more historically accuracy and logical reasons, other for more interesting gameplay mechanics. Add a total of 30 new Technologies to the tech tree. 3 New technologies int the ancient era 1 New technology in the classical era. 4 New technologies in the medieval era. 5 New technologies in the renaissance era. 5 New technologies in the industrial era. 5 New technologies in the modern era. 5 New technologies in the atomic era. 2 New technologies in the information era. New balancing of old techs. Some new and some reused icons (from scenarios) and boosts for the new technologies and civil. Also added a Civilopedia entry for every tech for further explanation and flavor. For example, there are more technologies between reveal and units/buildings which need these strategic resources. So, the player has more time to claim the resource when it's not already in his territory. Also, some adjustments to units and improvements for old techs. Offshore Wind Farm is part of Nanotechnology but the costs and prereqs of this tech are increased. Predictive Systems on the other hand gives you more yield boni. And a lot of other changes (see pictures). ============== More Techs, more options ============== The new techs give you new freedom in each era to focus your research on civil or military (sea or land) technologies. But every era is still isolated in some way. ============== Pacin
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561198020502144
- Version
- N/A
- Downloads
- 14,338
- Endorsements
- 0
- Category
- Mod, AI, Gameplay, Rise and Fall, Gathering Storm, Game Balance, Technologies
- Created
- 3/29/2019
- Updated
- 4/22/2021
🔧 How to Install Sid Meier’s Civilization® VI Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Sid Meier’s Civilization® VI →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Sid Meier’s Civilization® VI commands, item IDs, and more.
Keep browsing — more Sid Meier’s Civilization® VI mods await