Smoother Difficulty 2.0 (updated for GS and added tourism scaling)
⚪ Last updated 2019Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #26 of 44 Mod, AI, Gameplay mods in this game by downloads
📋 About This Mod
*** for a version of this mod without tourism scaling, but still updated for Gathering Storm see https://steamcommunity.com/sharedfiles/filedetails/?id=1675710036 *** Changes difficulty levels so AI gets less starting bonuses, but more constant bonuses so they keep up in production and tech throughout the game. Updated for GS and added tourism scaling. The main things this mod does are: - remove extra starting settlers for AI in high difficulties - make science and culture bonus for high difficulty AI increase with era - add two new difficulties - NEW: add tourism bonus for high difficulty AI that increases with era more information can be found on civfanatics (link below) The original mod was made by RushSecond and can be found here: https://forums.civfanatics.com/resources/smoother-difficulty.25423/ or here: https://steamcommunity.com/sharedfiles/filedetails/?id=1630534201&searchtext= I've updated the mod for Gathering Storm, by setting a load order so it loads after DLCs, and adding scaling for future era. I've also added scaling for tourism, to make the AI more competitive in cultural victory: 20% per difficulty above prince, plus 5% per difficulty and era. These values haven't been tested extensively yet, so if you want to try other values you can change them in the file "EraScaling.sql". Please report if you find better values. reminder: the mod files can be found here: C:\Program Files (x86)\Steam\steamapps\workshop\content\289070
for a version of this mod without tourism scaling, but still updated for Gathering Storm see https://steamcommunity.com/sharedfiles/filedetails/?id=1675710036 Changes difficulty levels so AI gets less starting bonuses, but more constant bonuses so they keep up in production and tech throughout the game. Updated for GS and added tourism scaling. The main things this mod does are: - remove extra starting settlers for AI in high difficulties - make science and culture bonus for high difficulty AI increase with era - add two new difficulties - NEW: add tourism bonus for high difficulty AI that increases with era more information can be found on civfanatics (link below) The original mod was made by RushSecond and can be found here: https://forums.civfanatics.com/resources/smoother-difficulty. 25423/ or here: https://steamcommunity.com/sharedfiles/filedetails/?id=1630534201&searchtext= I've updated the mod for Gathering Storm, by setting a load order so it loads after DLCs, and adding scaling for future era. I've also added scaling for tourism, to make the AI more competitive in cultural victory: 20% per difficulty above prince, plus 5% per difficulty and era. These values haven't been tested extensively yet, so if you want to try other values you can change them in the file "EraScaling.sql". Please report if you find better values. reminder: the mod files can be found here: C:\Program Files (x86)\Steam\steamapps\workshop\content\289070
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561198165144896
- Version
- N/A
- Downloads
- 5,718
- Endorsements
- 0
- Category
- Mod, AI, Gameplay
- Created
- 3/4/2019
- Updated
- 3/7/2019
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