Zee's Distance Is A Good Thing (6)
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
- ✅ Updated 65 days after the latest game patch — actively maintained
📋 About This Mod
Requires a new game, it will not have any effect on running saves that were started without the mod. This mod doubles the minimum distance between cities, but also brings all the balance changes that need to be present when doing that since so many of the games buildings, units, wonders and systems derive their worth based on tile distances. If you like playing on large maps but don't like the city spam, the long turns, or the CPU overhead that comes with it, this mod may be for you. This mod will also have a significant impact on reducing CO2 emissions. Pairs very well with my Normalized Climate Change mod. Note that there is also a five(5) tile version of this mod (also my personal preference), available here. Overview ====================================================================== Minimum City Distance increased from (3) to (6). City tile overlap is now impossible(Ocean cities excepted). Citizen Loyalty radiation distance increased from (9) tiles to (12) tiles. Religion radiation distance increased from (9) tiles to (12) tiles. Entertainment buildings range increased. Buildings that were (6) are now (9), buildings that were (9) are now (12). Factory buildings range increased from (6) to (9). Power Plant buildings range increased. Coal unchanged at (6), Oil from (6) to (9), Nuclear from (6) to (12). Fighter Aircraft ranges increased. Biplane unchanged at (6), Fighter from (8) to (10), Jet from (10) to (12). Bomber Aircraft ranges increased. Bomber from (10) to (14). Jet from (15) to (18). Paradrop range increased from (7) to (10). When at airport, from (12) to (16). Trade Route distance increased. Land from (15) to (25). Sea from (30) to (45). Start distance for major civs increased from (12) to (14). Tile growth by culture speed increased. More distance to cover. City growth by food speed decreased. More room for farms. Updated tooltips and descriptions in-game, no guessing what the mod is doing while you use it. Configuration =============================
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561197999583179
- Version
- N/A
- Downloads
- 4,004
- Endorsements
- 0
- Category
- AI, Gameplay, Mod
- Created
- 2/28/2019
- Updated
- 7/10/2026
🔧 How to Install Sid Meier’s Civilization® VI Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Sid Meier’s Civilization® VI →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Sid Meier’s Civilization® VI commands, item IDs, and more.
Keep browsing — more Sid Meier’s Civilization® VI mods await