Zee's Normalized Climate Change
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
- ✅ Updated 65 days after the latest game patch — actively maintained
📋 About This Mod
This mod slows down the rate of Climate Change and makes its effects more impactful. Overview =================================================== The amount of CO2 required to raise the global temperature by 1 degree has been increased by 100% across all map sizes. This includes the custom map sizes provided by YnamP. The amount of CO2 emitted by the consumption of fuel sources(power plant or unit maintenance, makes no difference) has been reduced Coal by 40% Oil by 50% Uranium by 25% Supporting Changes ================================================== Flood Barriers are no longer unlocked with the Computers tech, but with Synthetic Materials. This is almost a lateral movement, except now there is one more prereq tech in the way than before, slightly delaying its availability. As an added bonus, Synthetic Materials makes way more sense than Computers. 😠The Carbon Recapture Project no longer resides on a civic that could literally end up being the very last one you research. It now becomes available after researching the Environmentalism Civic. Climate Change is made more destructive by increasing Eligible Coastal Flood tiles from (45%) to (60%). Don't forget the vanilla disaster strength slider too, if you want more deadly tornadoes/hurricanes/volcanoes/etc, move that slider up from (2) to (3 or 4). It makes a big difference. Other Notes =================================================== Changing the emission rates and not only just the CO2 "sink" rates results in a better scaling game. The main source of pollution isn't the power plants - it's the units that have fuels as a maintenance resource. Infantry using Oil is the biggest offender. If you are using my Strategic Resource Overhaul mod, the Oil-for-Infantry issue is corrected. This will result in climate change events lining up with the global tech level more accurately, and more importantly, the game mechanics will be more fun to play with. Note that in the screens above I show the Tur
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561197999583179
- Version
- N/A
- Downloads
- 4,432
- Endorsements
- 0
- Category
- Gameplay, Mod
- Created
- 2/23/2019
- Updated
- 7/10/2026
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