Steel and Thunder: Unit Expansion

⭐ — (0 endorsements) 📥 228,532 downloads 📅 2/5/2018
⚪ Last updated 2021

By 76561198000318185 · Mod, Gameplay, Units, Base Game, Rise and Fall, Gathering Storm

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/29/2021 📅 Created: 2/5/2018

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #2 of 9 Mod, Gameplay, Units, Base Game, Rise and Fall, Gathering Storm mods in this game by downloads

📋 About This Mod

Updated for New Frontier Pass & Final Patch! This mod adds 8 new Global Units to Civilization 6 (5 with Gathering Storm). The new units are: Gatling Gun, Mortar, Self Propelled Artillery, Cog, Galleass, Cuirassier (pre-GS), Explorer (pre-GS), Courser (pre-GS). The Longswordsman, Trebuchet, Rifleman have now been made redundant by the Firaxis versions: Man-at-Arms, Trebuchet and Line Infantry respectively. Here's how the additional Global Units fit into the upgrade paths: Melee: ... -> Swordsman -> Longswordsman -> Musketman -> Rifleman -> Infantry Heavy Cavalry: ... -> Knight -> Cuirassier -> Tank Light Cavalry: Horseman-> Courser -> Cavalry Ranged (Regular): ... -> Field Cannon -> Mortar -> Rocket Launcher Ranged (Automatic Guns, +8 combat bonus vs Melee, Anti Cavalry and Light Cavalry, exert Zone of Control): Gatling Gun -> Machine Gun Siege: Catapult -> Trebuchet -> Bombard -> Artillery -> Self Propelled Artillery Recon: Scout -> Explorer -> Ranger Naval Melee: Galley -> Cog -> Caravel Naval Ranged: Quadrireme -> Galleass -> Frigate Unique Unit Changes: Conquistador -> Rifleman (other religion combat bonus reduced by 1 to +9) Mamluk -> Cuirassier Legion -> Longswordsman Shield Bearer -> Longswordsman War Cart -> Knight War Cart replaces Heavy Chariot. Legion changed to 41 combat strength. Cost of Knight, Mamluk increased to 200. Samurai replaces Longswordsman. Khevsur now replaces Longswordsman. Pikeman strength increased to 45, cost decreased to 160. Okihtcitaw upgrades to Explorer. Hwacha upgrades to Mortar. Khmer Domrey replaces Trebuchet. Macedon Hypaspist and Persian Immortal upgrade to Longswordsman. Redcoat and Garde Imperiale replace Rifleman. Other Changes: Anti Cavalry units now have +20 combat bonus vs Heavy Cavalry & +15 vs Light Cavalry Naturalist Base Sight Range set to 2. Heavy Cavalry get +6 Combat Strength vs when attacking pre-Gunpowder Melee units on non-District tiles. * Light Cavalry and Heavy

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561198000318185
Version
N/A
Downloads
228,532
Endorsements
0
Category
Mod, Gameplay, Units, Base Game, Rise and Fall, Gathering Storm
Created
2/5/2018
Updated
6/29/2021

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