Strategic Forts
⚪ Last updated 2020Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #4 of 9 Mod, Gameplay, Units, Base Game, Rise and Fall, Gathering Storm mods in this game by downloads
📋 About This Mod
SummaryThis gameplay enhancement mod enables forts to claim the surrounding adjacent tiles. Why would I want this? Having forts claim territory provides many gameplay possibilities, including the following:Claiming strategic or luxury resources without having to build a city Prevent other civilizations from settling in critical choke points or too near your cities Block passage of military units for civs without open borders Controlling land on a warfront for unit defense and healing advantage HighlightsLand Claim Forts now claim land in a 1 tile radius. The claimed tiles will change dynamically throughout the game with pillage and city events. Full details below. Expansionist Unit This mod contains a new unit called the Expansionist, which has 1 build charge to build a fort. Only human players may produce the Expansionist, to limit mindless AI fort spam. This unit is available at Early Empire and is an expensive unit that scales based on number of previously build Expansionists. Having this unit available early gives you the option of trading critical early production for territory control. Defensive Enhancements Forts, Roman Forts, Great Wall, and Alcazars now grant 5 bonus healing, 1 bonus sight, and the ability to see hidden units. (Credit thecrazyscotsman) Forts and Roman Forts now increase defense by 6, up from 4. Forts and Roman Forts can now be placed on top of resources, forest, and jungle. If placed on a resource, that resource will be removed from the map. Full list of relevant actions and their corrosponding effectsCASE: FORT BUILT Gives this plot and the surround unowned plots to the player CASE: FORT REMOVEDRemoves fort Removes claimed plots unless:Plot is within 5 distance from an owned city Plot is adjacent to another fort or foreign city(ownership of plot will go to fort or city owner, giving priority to the original owner) CASE: FORT PILLAGEDIf pillaged by an enemy land unit:That unit will claim the fort and appropriate tiles If pillaged by coastal
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561198052707369
- Version
- N/A
- Downloads
- 41,570
- Endorsements
- 0
- Category
- Mod, Gameplay, Units, Base Game, Rise and Fall, Gathering Storm
- Created
- 9/22/2017
- Updated
- 3/22/2020
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