Bloodborne Combat
⚪ Last updated 2019⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #92 of 308 Gameplay mods in this game by downloads
📋 About This Mod
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This mod is intended for Sekiro v1. 04 (before October 2020). It may be incompatible with newer content.
This challenge mod tries to answer the question "what if Sekiro enemies were copy-pasted into Bloodborne?" from inside of Sekiro. While the combat is simplified, it is also different in some interesting ways - and with different tools at your disposal, you can learn new muscle memory and form new strategies. Your combat capabilities have changed to be more like Bloodborne as follows:
- Use dash to prevent damage - block/deflect does not prevent damage. (This is the point of the mod - it makes some bosses easier and others harder. You really do need to approach it like Bloodborne.)
- Use dash instead of jump to dodge sweep attacks
- Use dash instead of Mikiri counter to avoid thrust attacks
- Remove perilous attack alerts
- Rally back your health after taking damage by dealing vitality damage to an enemy
- [New in v0. 2] Dashing and attacking hurt your posture
The more lenient dash invulnerability window is 16 frames (0. 53 seconds), which allows you to dash close to the start of an enemy attack swing and avoid damage, as you'd expect from a dodge roll. This window is larger than most Soulsborne games because Sekiro enemy attacks have better tracking and longer hit frames. If you find this too easy, you can try Beast Mode, an alternate version of the player animation data which changes the window to 11 frames (0. 37 seconds) - the same as Bloodborne - but you will need to dash precisely when an attack would hit you, and in some cases use very clever spacing. By contrast, in Sekiro base game, dashes have 6 iframes (0. 2 seconds).
Rallying has been added to Sekiro through event scripting. Whenever you take damage, you gain a red aura for 5 seconds and can reheal when you land a hit on an enemy that damages them. It won't count if the enemy deflects the attack, but there are plenty of ways to get around this. The max HP you can get back is how much you had before first taking damage.
There is still vitality and posture, and you still have infinite stamina - but it is more difficult than it sounds. You can't dash continually, and you can't attack continually - you have to switch them up, which can be tricky with enemies having fast-moving attacks and many different possible combos. [New in v0. 2] Dashing and attacking hurt your posture, so rallying back to full health and dodging full combos become even more important. While your posture can only be broken by an enemy attack, you can mitigate this risk by only dashing when necessary and staying at full health.
Enemies are given more posture, so that fights are not too short compared to the base game. In v0. 1, this was done by granting the Bell Demon at the
Bloodborne Combat is a gameplay overhaul mod for Skyrim that introduces a new combat style inspired by Bloodborne, focusing on dashing and rallying health instead of blocking. It has 177 endorsements and was last updated in July 2019, making it a niche but dedicated mod for players seeking a more aggressive, fast-paced combat experience.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 177 endorsements, showing a dedicated fanbase.
- Brings a fresh, aggressive combat style that changes how you approach enemies.
- Lightweight mod that doesn't require heavy scripting, so performance impact is minimal.
⚠️ Cons
- Last updated in 2019, so it may not be compatible with the latest Skyrim version or other combat mods.
- No detailed documentation provided, so you'll need to figure out the mechanics in-game.
- May not suit players who prefer traditional blocking and defensive tactics.
For Skyrim players who want a more aggressive, high-risk combat style inspired by Bloodborne. If you're tired of blocking and want to dash through attacks and rally back health, this is for you. Skip if you prefer traditional sword-and-board or magic-based combat.
💡 Beginner Tips
- Make sure to read the mod's description on the Nexus page for any specific load order instructions, as it may need to be placed after other combat mods.
- Test the dash mechanic in a low-stakes fight to get used to the timing before tackling tough bosses.
- Combine with a mod that increases enemy aggression to get the full Bloodborne experience.
📊 Mod Details
- Game
- Sekiro Mods
- Author
- thefifthmatt
- Version
- v0.2
- Downloads
- 4,140
- Endorsements
- 177
- Category
- Gameplay
- Created
- 7/6/2019
- Updated
- 7/11/2019
🔧 How to Install Sekiro Mods
Download from Nexus.
📖 Full step-by-step install guide for Sekiro →
Visit the official mod page for specific installation instructions for this mod.
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