SteamNetworkLib
🟢 Updated this monthPreview

🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #13 of 159 Utilities mods in this game by downloads
📋 About This Mod
SteamNetworkLib
A streamlined Steam networking library for MelonLoader mods - simplify lobby management, data sync, and P2P communication
What is SteamNetworkLib?
SteamNetworkLib is a streamlined, object-oriented Steam networking library designed specifically for MelonLoader mods. This library dramatically simplifies Steam lobby management, data synchronization, and P2P communication compared to using Steamworks. NET directly.
Perfect for mod developers who want to add multiplayer features without wrestling with the complexity of Steamworks. NET!
Key Features
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[]Lobby Management: Create/join lobbies with async/await support, automatic member tracking, and Steam overlay integration[/]
[]Data Synchronization: Global lobby data and per-player member data with automatic caching and event-driven updates[/]
[]P2P Communication: Type-safe message system with automatic serialization, broadcast or direct messaging, and built-in message types[/]
Why Use SteamNetworkLib?
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[]Simplified API: Object-oriented design that's much easier to work with than raw Steamworks. NET[/]
[]Event-Driven: Automatic notifications when lobbies change, members join/leave, or data updates[/]
[]Type-Safe Messages: Built-in serialization for common message types (Text, DataSync, DataRequest, FileTransfer) plus support for custom messages[/]
[]MelonLoader Optimized: No complex setup, automatic resource cleanup, mod compatibility checking, and robust error handling [/]
Installation
This is a library for mod developers, not an end-user mod. To use it in your mod:
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[]Add the Mono SteamNetworkLib as a reference to your mod projectNote: When running the game, users should still have the correct Mono/Il2Cpp dll installed.[/]
[]Build your mod, using the library for networking[/]
[]Direct users to install SteamNetworkLib along with your mod[/]
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[]Download the appropriate Il2Cpp/Mono build for your game branch from the "Files" tab[/]
[]Open the zip and drag the "UserLibs" folder into your Schedule 1 game installation folder[/]
Requirements
. NET Framework 4. 7. 2+ or . NET 6. 0+SteamMelonLoaderDocumentation
Complete documentation, API reference, and getting started guides are available at: SteamNetworkLib Documentation
License
MIT License - View License
This library uses third-party dependencies (Steamworks. NET, OpusSharp, MelonLoader) all compatible with MIT License. See THIRD_PARTY_LICENSES.md for details.
Disclaimer
This library is provided "as-is" under the MIT License. The author is not responsible for any misuse, damages, or violations arising from the use of this wrapper. Users are responsible for complying with Valve's Steamworks SDK license and any applicable laws.
Documentation • GitHub Repository
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[]Add the Mono SteamNetworkLib as a reference to your mod project
SteamNetworkLib is a streamlined, object-oriented networking library built for MelonLoader mods, enabling Steam-based multiplayer features. With 148 endorsements and nearly 30k downloads, it's a niche utility for modders seeking reliable networking infrastructure. Last updated June 2026, it remains actively maintained.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid track record with 148 endorsements and nearly 30k downloads
- Actively updated (June 2026) – you know it's not abandoned
- Purpose-built for MelonLoader, so it fits the modding scene without bloat
⚠️ Cons
- Niche audience – only useful if you're actually modding with MelonLoader
- No detailed docs or examples in the description, so you'll have to dig for setup info
- Potential compatibility risk with other networking mods or MelonLoader updates
For MelonLoader mod developers who need Steam-based multiplayer without reinventing the wheel. If you're a player just looking for mods to install, this isn't for you – it's a library, not a gameplay mod. Skip if you're not comfortable with code.
💡 Beginner Tips
- Make sure you have MelonLoader installed and your game's version matches the library's requirements.
- Since it's a library, you'll need to reference it in your mod's project – check the modding community for examples.
- Test your mod in a private lobby before going public to ensure Steam networking works as expected.
📊 Mod Details
- Game
- Schedule1 Mods
- Author
- Bars Studio
- Version
- 1.6.0
- Downloads
- 36,673
- Endorsements
- 162
- Category
- Utilities
- Created
- 12/30/2025
- Updated
- 8/30/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
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