BotanistFix
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #29 of 44 Employees mods in this game by downloads
📋 About This Mod
Fixes the no seeds lag bug with the Botanist employees, that causes the game to stutter/hitch every second
BotanistFix
Employee Navigation Optimization
A performance optimization mod that eliminates lag and stutters caused by employee navigation pathfinding. Originally created to fix the "no seeds" bug with Botanists, this mod now provides comprehensive navigation caching and optimization for all employee types.
Features
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[]Access Point Caching: Caches navigation lookups to reduce redundant pathfinding calculations[/]
[]Path Caching: Reuses previously calculated paths when NPCs haven't moved significantly[/]
[]Update Throttling: Reduces employee behavior update frequency from every frame to configurable intervals[/]
[]Works for All Employees: Not just Botanists - applies to all NPC employees in the game[/]
[]Configurable: All optimization parameters can be adjusted via MelonPreferences (Advanced Users Only!)[/]
Installation
For IL2CPP Version (Main Steam Branch)
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[]Download the IL2CPP version of the mod from the releases/files page.[/]
[]Extract the zip file.[/]
[]Make sure you have MelonLoader installed. If not, install it first.[/]
[]Move the BotanistFix_Il2cpp.dll file to the Mods folder in your game directory.[/]
[]Start the game.[/]
For Mono Version (Alternate Steam Branch)
-
[]Download the Mono version of the mod from the releases/files page.[/]
[]Extract the zip file.[/]
[]Make sure you have MelonLoader installed. If not, install it first.[/]
[]Move the BotanistFix_Mono.dll file to the Mods folder in your game directory.[/]
[]Start the game.[/]
Configuration (Advanced Users Only!)
⚠️ WARNING: These settings affect NPC navigation performance. Only modify if you understand their impact!The mod creates configuration options in UserData/MelonPreferences.cfg under the BotanistFix category:
[]AccessPointCacheTtlSeconds: How long (in seconds) to cache navigation access point lookups (Default: 2. 75)[/]
[]AccessPointRevalidateDistance: Distance NPC must move before cache is invalidated, in meters (Default: 1. 5)[/]
[]NavMeshSampleRadius: Radius for sampling valid NavMesh positions, in meters (Default: 2. 0)[/]
[]PathCacheProximity: Proximity threshold for cached path lookups, in meters (Default: 1. 0)[/]
[]EmployeeUpdateIntervalSeconds: How often (in seconds) to run employee behavior updates (Default: 1. 5)[/]
-
[]Download the Mono version of the mod from the releases/files page.[/]
-
[]Download the IL2CPP version of the mod from the releases/files page.[/]
📊 Mod Details
- Game
- Schedule1 Mods
- Author
- Bars Studio
- Version
- 1.3.0
- Downloads
- 4,912
- Endorsements
- 77
- Category
- Employees
- Created
- 5/10/2025
- Updated
- 2/10/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Schedule I Mods
Download from Nexus Mods.
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Visit the official mod page for specific installation instructions for this mod.
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