Auto Minigame Tools
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #178 of 469 Miscellaneous mods in this game by downloads
📋 About This Mod
Tired of digging around your material pouch for tweezers and lockpicks? Well good news, This fixes that! Minigames (configurable: lockpicking, dislocation, shrapnel) will always use their respective tools if it is present anywhere in your
Lockpicking, dislocation, and shrapnel minigames will search your inventory and containers for the applicable tool (lockpick, wrench, tweezers) before starting the minigame, and if found will automaticaly place it in your hand when the minigame starts.
This mod is also configurable, allowing you to choose which tools should be checked for, or none if you wish to disable the mod.
Installation
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[]Download and install CuCoreLibNote: If you have CuCoreLib 1. 0. 3, the settings menu will be buggy although still functional. however I would recommend updating to 1. 0. 4. [/]
[]Download the file. (AutoMinigameTools.zip) [/]
[]Extract into the BepInEx plugins folder. [/]
The console will show if the mod is installed.
Compatability
Should be compatible with anything. If not, complain and I might fix it.
It is multiplayer compatible (client and/or host side).
Announcement and rant (feel free to ignore this part)
I have run out of mod ideas, so I likely wont be making anything else, at least not until the game releases. I will still be maintaining the mods and improving them if I figure out any ways to do so.
If someone has a suggestion feel free to send it on one of my mods or message me about it or whatever, though I am only going to be taking ideas for quality of life mods like the ones I have already made (and I mean actual quality of life, not making the game easier)
Another thing, content mods. I will not be making any. For one: I don't have any interest in adding new stuff to the game, and for two: I acknowledge and respect Orsoniks's wish for modding to be kept to a minimum until the game is released.
Obviously I have made a few mods, however these are just tiny tweaks to the game that I find convenient, and the mods I release are simply those but polished up to be released. I don't intend to take the show away from Orson and the vanilla game, instead, my mods are meant to be as unnoticeable as possible, without altering anything related to difficulty or gameplay (closest it gets is auto minigame tools making it slightly faster to deal with dislocations/shrapnel, but neither of those are life or death issues in my opinion, and the configuration exists for a reason). The point being, my mods are tiny tweaks for convenience, nothing more, and this will remain the case at least until the game releases.
📊 Mod Details
- Game
- Scavprototype Mods
- Author
- zsoltzsozso828
- Version
- 1.1
- Downloads
- 390
- Endorsements
- 14
- Category
- Miscellaneous
- Created
- 7/26/2026
- Updated
- 7/27/2026
- Tags
- Quality of Life
🔧 How to Install Scav Prototype Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Scav Prototype →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Scav Prototype commands, item IDs, and more.
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