RExtender

⭐ — (19 endorsements) 📥 846 downloads 📌 v1.0.0 📅 6/5/2026
🟡 Updated this year

By Fouru4U · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/5/2026 📅 Created: 6/5/2026

🔍 Analysis

  • 👍 2.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #254 of 336 Miscellaneous mods in this game by downloads

📋 About This Mod

No more manual caching! Features permanent global caching of types & singletons, shared memoization, simple timers directed at gameplay, simple cross-script events, some ImGui utilities, and possibly other things. Works with any

this would've been so much better if we had RE10, REXtender

This is a modders' utility framework whose main focus is increasing performance of REFramework's Lua scripts, and second, adding utility functions.

If you're not a modder, you can just hit download to possibly gain some subtle performance increase.

If you are a modder, then below will be a short list of features that should interest you and my Discord if you'd like to join.

Important: this is only the initial upload of the framework and all its future, if any, versions will only be uploaded on this GitHub page.

[]Global Automatic Caching: Every Lua script eventually comes to the conclusion that they need a cache system for their singletons, type definitions, methods, such. That's absolutely amazing, but those scripts also re-implement the exact same system that other scripts are also implementing, which means if 10 mods want to cache a "CharacterManager", each of them does it locally! That's still 10 references to the exact same instance! does it once, for everyone, automatically, and most importantly, you almost don't have to learn anything new! I mean it! Even just by installing it, your scripts are guaranteed to automatically use the global cache![/]

[*]Global Memoization: This is a fancy word for "caching", but I physically cannot stress how much more powerful it is than its sister technique above. Normally, you can only cache singletons, type definitions, etc., but that only works because they're static after initialization. What memoization does is allows you to cache the results of calling their methods - for example, memoizing "PlayerContext" obtained from "CharacterManager:get_PlayerContextFast()"! You will need to use exactly one, or at best two functions to reap the full benefits! This is an extremely emphasized feature of the framework so please make sure to read the more detailed section below! If you're not intrigued yet, then how's this: it turns a million calls per frame that send you straight to desktop.. into ~20 FPS? Granted, it's device-dependent, but mine is far from high-end, trust me. It's decent at most.

📊 Mod Details

Game
Residentevilrequiem Mods
Author
Fouru4U
Version
1.0.0
Downloads
846
Endorsements
19
Category
Miscellaneous
Created
6/5/2026
Updated
6/5/2026

🔧 How to Install Resident Evil Requiem Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Resident Evil Requiem →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Resident Evil Requiem commands, item IDs, and more.

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