CharacterWorks and Nude Grace
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.7% endorsement rate
- 🏆 #1 of 996 Characters mods in this game by downloads
📋 About This Mod
A suite of SFW and NSFW tailored related features, including character sliders, outfit part system, non-replacer outfit and head/hairs system, animation builder/player, material editor, outfit physics editor, nude mod, preset systems, and extras...
Characters with separate mod packages:
-
[]Grace[/]
[]Leon[/]
Do not try to 'cycle'/switch outfits during a cutscene or during playing of custom animations that have animation swap bodies used as this can cause issues.
Be sure to read tips inside mods! There is some extra info for mod authors as well.
As a simple word of advice for presets, back up anything you don't want to lose.
The areola sizes and color options are compatible to mix and match. Keep in mind there are various material settings that can also adjust colors and even sizes with 'alpha' material parameters. Of course other settings can be adjusted as well.
The pubes can be disabled/enabled from the parts section and they are labelled.
The nude mod itself is non-replacer (which also means CharacterWorks is required), and more information on usage can be found in the outfit framework section inside the mod's UI.
NSFW Animations:
Two(or more)-actor animations work best on flat ground. You can read more info in the mod's tips.
For the 'Leon x Grace Standing-Bent Animation,' this animation is meant to be played while playing as Grace from Grace's animation player in the
Requirements:
- Reframework
- Independent Grace Hair Strands - NG (Required for Nude Grace, and likely other mods you'll want to make when setting head meshes)
NSFW Animations Requirements
Leon x Grace Standing-Bent Animation:
- Main requirements
- loose loading for reframework enabled
- Naked Leon Erected (With Physics) (Tested with v1. 4 of this)
- Nude Grace (on this modpage)
Installation: Extract the 'reframework' folders of the mod package(s) you want to your base game directory.
Extract Pak files to a pak_mods folder inside your base game directory. Install natives files to your base game directory.
Or install all with Fluffy Mod Manager.
If you have an issue, please try to avoid spoiling things in the comments, and also consider a bug report instead, since that will be easier to track.
--------------------------------------------------------
(Using Grace as examples. Replace Grace with whatever other character name, but for that character's mod package)
Creating a Custom Outfit:
This does not require pfbs or redundant assets. The benefit and idea of this also is to not have to replace a ton of different parts just to make a character outfit mod, and the added benefit of being non-replacing. GPUC outfits will not cause problems, but you should specify whether to disable it or not. Physics should work during cutscenes, if you were wondering about that specifically. You can still use/have chain and joint constraints for outfits that wouldn't otherwise originally call for them. DLC and unlockable outfits are supported to work with. This shouldn't conflict with replacer outfit mods. You can switch manually in game between outfits using the script UI or can use the specified hotkeys while in normal gameplay. Whatever assets you do not specify (keys you leave out of json) will not be used and defaulted to vanilla of whatever outfit is being used in-game. You should at least have an "OutfitName" specified though. Do not give your custom outfit the same name as an already existing vanilla outfit.
To create a custom outfit/head/hair, you need to specify your assets in a json file. The json file is then placed into, for example Grace's, 'GraceFramework\GraceOutfits\WhateverName.json'. Any 'Extra' or 'Alt' keys like the one for "OutfitExtraPEChainPath" do not need to be specified as well if you have a chain asset. They will only be used if you have them.
The json parsing structure is as follows:
"OutfitName": This is the outfit name you would like your outfit to have. Make it unique for various aspects of the mod to save individual settings for it. This is important to have.
"OutfitMeshPath": path to your mesh asset.
"OutfitMaterialPath", "OutfitChainPath".
"OutfitExtraPEChainPath": This is used to specify alternate chain files that can be used with the parts system. So for example, if you have clothes covering boobs, obviously there would be a difference in jiggle physics whether the cloth was removed or not. This make it to where you can remove the cloth and swap to a physics asset with more ji
CharacterWorks and Nude Grace is a comprehensive character customization suite for Baldur's Gate 3, offering sliders, outfit parts, non-replacer gear, animation tools, material and physics editors, plus a nude mod. With 1,676 endorsements and frequent updates, it's a popular choice for players seeking deep visual and animation control.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust with 1,676 endorsements and 243k downloads.
- All-in-one toolkit: sliders, outfits, animations, materials, physics—covers everything.
- Non-replacer system means no overwriting vanilla assets, so it plays nice with other mods.
⚠️ Cons
- Feature bloat might overwhelm players who just want simple tweaks.
- Animation and physics editors have a learning curve—expect to fiddle with settings.
- Nude mod content isn't for everyone; check your platform's content policies.
For Baldur's Gate 3 players who want total control over character appearance, outfits, and animations—from subtle slider tweaks to full custom poses. Also for modders who need a robust toolkit for creating and sharing presets. Skip if you're after simple cosmetic changes or prefer vanilla-style mods.
💡 Beginner Tips
- Use a mod manager like Vortex to handle load order and avoid conflicts.
- Start with the preset system to see what's possible before diving into sliders and editors.
- Check the mod's page for compatibility notes with other popular character mods.
📊 Mod Details
- Game
- Residentevilrequiem Mods
- Author
- Ridog8
- Version
- 1.07
- Downloads
- 257,215
- Endorsements
- 1,780
- Category
- Characters
- Created
- 3/9/2026
- Updated
- 9/1/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Resident Evil Requiem Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Resident Evil Requiem →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Resident Evil Requiem commands, item IDs, and more.
Keep browsing — more Resident Evil Requiem mods await