RE9 VR Third-Person Crosshair and Comfort Fix

⭐ — (1 endorsements) 📥 67 downloads 📌 v2.1 📅 7/13/2026
🟡 Updated this year

By GangminVR · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/28/2026 📅 Created: 7/13/2026

🔍 Analysis

  • 🏆 #156 of 164 Gameplay mods in this game by downloads

📋 About This Mod

Fixes third-person crosshair aiming with VR_DecoupledPitch enabled and automatically controls VR_DecoupledPitch during gameplay, events, cutscenes, menus, and the title screen.

VERSION 2. 1 UPDATE — JULY 28, 2026

Version 2. 1 fixes the following issues from v2. 0:

- The crosshair could pass through certain enemies, including event zombies.

- Automatic event detection could interfere with the gameplay state selected using F8.

- The character-surface correction accidentally omitted from the v2. 0 package has been restored.

The previous build-specific bridge has also been replaced with GangminVR Common DynamicOffset Bridge v0. 8.

Before installing v2. 1, remove the previous version and all older test, diagnostic, and bridge files.

Do not run older files together with v2. 1.

Gameplay Video

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This video shows gameplay from version 1. 0.

Description

This mod improves third-person controller play in Resident Evil Requiem VR.

When VR_DecoupledPitch is enabled, the displayed crosshair follows the actual aiming direction of the equipped gun. It also prevents the crosshair from passing through enemies, characters, glass, and normal environment objects.

This mod changes only the displayed reticle position, size, and visibility. It does not change bullet direction, damage, weapon logic, or hit detection.

RE2, RE3, and RE4 include similar third-person VR crosshair fixes in the VR folder of the REFramework Nightly package. RE8 and RE9 do not, so this mod was created.

The mod was developed and tested primarily with a gamepad.

Why Play VR in Third Person?

Third-person VR provides a strong sense of scale, depth, and presence that is difficult to experience on a normal monitor, while preserving familiar controller-based gameplay.

VR_DecoupledPitch Recommended

When VR_DecoupledPitch is disabled, moving the camera vertically with the gamepad also tilts the VR view and may cause severe motion sickness.

When VR_DecoupledPitch is enabled, the vertical movement of the game camera is separated from the VR view, providing a more stable and comfortable experience.

It may feel slightly unusual at first, but after a short adjustment period it can feel similar to controlling a third-person game on a normal monitor.

Automatic VR_DecoupledPitch Control

Version 2. 1 automatically controls VR_DecoupledPitch as follows:

- OFF during game startup and on the title/main menu

- ON during normal gameplay

- Temporarily OFF during cutscenes, events, inventory, item menus, pause menus, and paused HUD states

- Restores the user's selected gameplay state when normal gameplay resumes

- OFF again when returning to the title/main menu

The F8 key can be used to manually change the preferred VR_DecoupledPitch state during normal gameplay.

Completely restarting the game restores the default automatic sequence.

📊 Mod Details

Game
Residentevilrequiem Mods
Author
GangminVR
Version
2.1
Downloads
67
Endorsements
1
Category
Gameplay
Created
7/13/2026
Updated
7/28/2026

🔧 How to Install Resident Evil Requiem Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Resident Evil Requiem →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Resident Evil Requiem commands, item IDs, and more.

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