Increased Geometry Level of Detail

⭐ ⭐ (574 endorsements) 📥 47,751 downloads 📌 v1.0 📅 3/25/2024
⚪ Last updated 2024

By OmDeHoek · Miscellaneous

⬇ Download Mod Source: Nexus Mods 📅 Updated: 6/12/2024 📅 Created: 3/25/2024
⚠️ Install Order · 1 step
1🛠️ Script Hook RDR2 — Script Hook RDR2 Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #30 of 110 Miscellaneous mods in this game by downloads

📋 About This Mod

Long description incoming but its needed.

Allows the increase of the geometry level of detail slider above 1. 0 without breaking the lod.

In the vanilla game the geometry level of detail is hard capped to 1. 0, any value above this will result in parts of the lod and distant trees disappearing.

While looking through some of the files i found a way to increase the geometry level of detail above 1. 0 while preventing the lods from breaking.

I have not been able to test this extensively and its not in the faultless state i would want to release it in but since people have been asking for a proper way to solve pop in i'd thought it would be worth to release it in its early stage.

If you find any bugs that are a result of the lodscale being higher be sure to report it here.

The extended LOD mod already available on this site only increases the detail of the lods but doesnt edit the actual lodscale,  this mod actually increases the

Geometry level of detail meaning that it will come with all the benefits it provides such as:

- rendering props, peds and small plants at a further range

- increases the range where trees turn into imposters so no more tree pop in

- everything that the extended lod mod already does

All in all a objective improvement, provided it actually works properly and you are able to run it.

here is an example of the broken lod when going above the 1. 0 limit and how it looks with this fix

LODSCALE 2. 0 before

LODSCALE 2. 0 after

here is just a general comparison of the difference between lodscale 1. 0 and lodscale 2. 0, its somewhat understated in pictures but the difference ingame is massive.

LODSCALE 1. 0

LODSCALE 2. 0

Current limitations:

- the way the lod is set up in this game makes it so that there can only be a 0. 25 difference between the highest and lowest setting in the geometry level of detail slider (in vanilla this is lodscale 0. 75 to lodscale 1. 0) this means i will have to make different versions with increments of 0. 25 and not a unified version with a large range of options.

Whew thanks for reading all that stuff, i realise its alot and im sure some of you might skip past it (which is fine) but i wanted to atleast explain this stuff correctly.

Installation:

Just extract the zip and put the folder in your lml install.

Permissions:

You are ofcourse welcome to include this in your own mods and i would love to see someone improve this proof of concept.

Proper credit would also be great.

🤖 AI-enhanced — based on mod data

This mod for Grand Theft Auto V removes the hard cap on the geometry level of detail slider, allowing values above 1.0 without breaking LODs. It increases rendering distance for props, peds, and plants, and reduces tree pop-in. The author notes it's an early-stage release with potential bugs.

✨ Key Features

Removes the hard cap on the geometry level of detail slider, allowing values above 1.0 without breaking LODs.
Increases rendering distance for props, peds, and small plants.
Extends the range where trees turn into imposters, reducing tree pop-in.
Provides all benefits of the Extended LOD mod while actually increasing the lodscale.
Includes visual comparisons showing LODSCALE 2.0 before and after the fix.

📊 Pros & Cons

✅ Pros

  • Community-approved with 574 endorsements and over 47k downloads.
  • Solves a real problem: tree pop-in and disappearing LODs when pushing the slider past 1.0.
  • Objective visual improvement if it works on your rig, as the author states.

⚠️ Cons

  • Author admits it's an early-stage release and not in a faultless state, so bugs are possible.
  • Performance cost is unknown; pushing LOD scale higher will likely hit FPS on lower-end systems.
  • Compatibility with other graphics mods or scripts that alter LOD settings is untested.
🎯 Is This For You?
For GTA V players who hate distant tree pop-in and want to push the geometry LOD slider beyond the vanilla cap. It's for those who prioritize visual fidelity and have the hardware to handle it. Skip if you're on a low-end PC or prefer stable performance over extra draw distance.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure to back up your original game files before replacing anything, just in case.
  • Start with LODSCALE 1.5 and test in a busy area to see if your FPS holds before going to 2.0.
  • If you see any LOD glitches, report them to the author as requested.

📊 Mod Details

Game
RDR2 Mods
Author
OmDeHoek
Version
1.0
Downloads
47,751
Endorsements
574
Category
Miscellaneous
Created
3/25/2024
Updated
6/12/2024

🔧 How to Install RDR2 Mods

Install Script Hook RDR2 first. Most mods go in game directory.

📖 Full step-by-step install guide for RDR2 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for RDR2 commands, item IDs, and more.

Keep browsing — more RDR2 mods await

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