Extended Player Animations
🟠 Updated over a year ago⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (10 images)
🔍 Analysis
- 👍 1.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #1 of 110 Miscellaneous mods in this game by downloads
📋 About This Mod
”Extended Player Animations”, also formerly known as “Extended John Marston Animations”, is a mod dedicated to fix/improve/add all kinds of things related to in-game animations, hopefully enhancing the visual experience for the player.
When this mod first came out, its one and only purpose was to fix and improve John Marston’s in-game animations to make his moveset as unique and separate from Arthur’s moveset as possible, but as development of this mod went on and the less things there were to fix on John’s animations, the more I kept adding and fixing things outside of that purpose.
And now, this mod brings fixes and improvements to essentially everything and everyone in the game (animation wise), not only enhancing the experience when playing as Arthur or John, but also giving players less headaches when trying to play as NPCs, opening the opportunity of using unique NPC animations without running into too many issues, hopefully giving role-players more freedom.
This mod is still somewhat John oriented (and for good reason), but now it has a lot of cool extra stuff accompanying it.
An overview of things included in the main file ”Extended Player Animations”.It is recommend to click on the blue text to get a preview on some of the things in the list.
[]You’re now able to properly reload your guns while playing as NPCs, among some other improvements.
[]Arthur’s animations are no longer present in John’s moveset.
[]John has been given his own “motion” animations for all kinds of terrain types (such as swamps, rivers, ice, snow, etc…)
[]John has been given his own “motion” animations for all kinds of situations (such as combat, stealth, drunk, casual, foliage, first-person, etc…)
[]John has visited a chiropractor and straightened his back in his idle animation.
[]John now has his own “casual” idle and walking animations.
[]John now has a new “tired” running animation.
[]John now has slightly more unique animations when carrying people/large animals.
- Arthur and John have their own unique shortarm animations while in this state.
- And these new shortarm animations react to deep waters.
[]John’s crouching animations are now slightly more unique. Example
[]John’s facial animations have been improved, now with more unique animations.
[]John’s sprinting animation has been improved by using a much better and faster animation as a base.
[]Arthur/John are now able to hold most NPC props.
You need a different mod that grants you the ability to pick up said props, though.
[]Arthur/John no longer make weird prolongated facial expressions after bumping into someone.
[]Arthur/John no longer look tired when entering a shop’s wardrobe through the catalog. Example
[]Arthur/John now sprint properly while burning alive.
[]Arthur/John now properly grip the “Bolt Action” and “Carcano” rifles in first-person.
[*]Arthur’s “sick” animations that trigger during the “Red Dead Redempt
Extended Player Animations is a comprehensive animation overhaul for Red Dead Redemption 2, originally focused on John Marston but now covering all characters. It fixes and improves animations for Arthur, John, and NPCs, adding unique movesets, terrain-specific motions, and proper gun reloads for NPCs. With 3,841 endorsements and frequent updates, it's a popular choice for players seeking enhanced visual immersion and role-playing freedom.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community favorite with 3,841 endorsements and over 373k downloads—clearly a must-have for RDR2 animation fans.
- Does way more than just John—it fixes animations for everyone, so NPC playthroughs actually feel right.
- Regularly updated (last July 2025), so it's not abandoned—you can trust it works with the latest game version.
⚠️ Cons
- It's a big mod with lots of changes, so there's a risk of conflicts with other animation or gameplay mods—you'll need to test carefully.
- The description is a bit vague on exact installation steps, so you might need to dig into the files or comments to get it set up right.
- Since it's John-focused, if you only play as Arthur, some of the extra polish might not matter as much to you.
For RDR2 players who want a more immersive and varied animation experience, especially if you love playing as John or role-playing as NPCs. If you're a modder or role-player looking to use unique NPC animations without glitches, this is a game-changer. Skip if you're happy with vanilla animations and don't care about character-specific movesets.
💡 Beginner Tips
- Use a mod manager like Vortex to handle installation and load order—it'll save you headaches if you have other mods.
- If you're playing as an NPC, make sure to test reloading and movement in different terrains to see the improvements in action.
- Check the mod's image previews (click the blue text) to see what animations are included before you install.
📊 Mod Details
- Game
- RDR2 Mods
- Author
- iAbokai
- Version
- 2.5.3
- Downloads
- 373,224
- Endorsements
- 3,841
- Category
- Miscellaneous
- Created
- 3/26/2022
- Updated
- 7/9/2025
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install RDR2 Mods
Install Script Hook RDR2 first. Most mods go in game directory.
📖 Full step-by-step install guide for RDR2 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for RDR2 commands, item IDs, and more.
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