Iron Grip

⭐ — (1 endorsements) 📥 22 downloads 📌 v1.1.0 📅 9/23/2026
🟢 Updated this month

By Destrifer · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/27/2026 📅 Created: 9/23/2026

🔍 Analysis

  • 🏆 #62 of 67 Gameplay mods in this game by downloads

📋 About This Mod

Iron Grip

Wield two-handed melee weapons in one hand — with a shield, with a one-handed weapon, or a heavy weapon in each hand. Three new talents available to every class.

Not a 2H → 1H swap

  • []Weapons are not modified. No item stats, types, slots or prefabs are changed in the game. A greatsword stays a greatsword for everyone else.

    []The permission is personal: only a character with the talent can hold a heavy weapon in one hand, and only while the talent's conditions are met.

    []All regular mechanics keep working correctly: weapon type, weapon focus, two-handed weapon bonuses, abilities that require a two-handed weapon, dual-wield recovery bonus, Two Weapon Style, hand alternation, full attacks.

    []One-handed attack animations are chosen for the heavy weapon, so a character with a weapon in each hand does not swing it with both hands.

    Talents

    • []Iron Grip I (any level) — a two-handed melee weapon in one hand; shield, one-handed weapon or empty hand in the other.

      []Titan's Grip II (level 6, requires I) — two two-handed weapons at once.

      []Heavy Weapon Master III (level 12, requires II) — accuracy penalty reduced from −10 to −5.

    Quarterstaves, ranged and summoned weapons are excluded.

    The price of power

    • []Equipping requires current Might 25 (items and buffs count).

      []Accuracy of a heavy weapon held in one hand: −10 (−5 with talent III). At Might 30+ there is no penalty.

      []If Might drops below 25 in combat, the weapon stays in hand, but the accuracy penalty doubles.

      []Recovery time: +15% with one heavy weapon, +25% with two. Applied on top of the normal dual-wield bonus.

      Mastery: a hit from a huge weapon

      Talent III + Might 30: 10% chance to stun the target for 2 s on a hit or crit with a heavy weapon (not on graze or miss). No Fortitude roll; immunities still apply. One target can be stunned this way no more than once every 6 s.

      The chance is deliberately small, so the mod does not overshadow unique weapons with similar effects.

      Installation

      Requires Unity Mod Manager (0. 23+).

      Install the archive via UMM → Mods → Install Mod. Game files are not replaced.

      Notes

      • []Learned talents are stored in your save. Before removing the mod, unequip heavy weapons from the off-hand in all weapon sets. Removing the mod from an ongoing playthrough has not been tested.

      • Game version: Pillars of Eternity 3. 9.x.

        Credits

        Unity Mod Manager — newman55. Harmony — Andreas Pardeike.

📊 Mod Details

Game
Pillarsofeternity Mods
Author
Destrifer
Version
1.1.0
Downloads
22
Endorsements
1
Category
Gameplay
Created
9/23/2026
Updated
9/27/2026

🔧 How to Install Pillars of Eternity Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Pillars of Eternity →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Pillars of Eternity commands, item IDs, and more.

Keep browsing — more Pillars of Eternity mods await

📋 All Pillars of Eternity Mods 🏆 Top 25 📂 More Gameplay 👤 More by Destrifer 🔎 Similar Mods 🌐 Best Gameplay (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods