Unlimited Camp Weight - NATIVE
🟢 Updated this month⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- ✅ Updated 295 days after the latest game patch — actively maintained
- 🏆 #176 of 307 Gameplay mods in this game by downloads
📋 About This Mod
Replaces the predecessor mod's constant polling and manual movement fixes with Palworld’s native events - eliminating the janky burdened-movement pause while reliably handling walking, teleporting, mounts, reconnects, weight recalculation,
✅ Compatible with Palworld 1. 0+
✅ Server Authoritative - No need for client install on Dedicated Servers
✅ Single-Player Compatible
✅ Compatible with existing save files
✅ Compatible with most mods
✅ Safe to uninstall at any time
✅ Automatically detects game-type to prevent hook-crashing
================================================
Description
This mod is a completely native-functioning revisualization of the "InfiniteWeightInCamp" mod by QaisZAK. It is not a "refactor" or "redesign." It is a whole new mod that takes their base idea, and expands on it's functionality, capability, reliability, and usability.
By utilizing functions native to Palworld to create changes to Inventory, detect base entry and exit, teleportation in/out, inventory weight limit, burdened status, connections, and mounted status we completely eliminate any incapability their mod had in it's latest version - 3. 0. 3. This SHOULD even work with modified base size mods IF they modify the base natively. So long as they are properly designed this will not have any incompatibility, but any incompatibility it does have is up to the mod author of that mod to fix since we're using code that's native to the game not "generating information out of thin air by manipulating values" and there is no "changing these to fit someone else's mod" without doing so.
► Auto-Detects connection type and prevents local instruction when connecting to servers for compatibility.
► Configuration corruption protection with a hard-cap of 16,000,000 for inventory and 1,000,000 fallback
► No more janky movement when you press sprint
► No more random "not working" because the polling cycle froze or everyone reconnected
► No more "Pressing F6" to fix a janky caching state that didn't even need to exist
► No more having to leave base to have it recognize you're in-game
► No more constant 300ms polling cycle that caused performance issues
► No more Hudscanning with FindAllOf which caused huge latency spikes in the mod's LUA execution cycle and stutters on servers
► No more fallback inventory value which could've corrupted saves entirely
► No more 100ms Watchdog for weight values that caused janky movement and stuttering
► No lack of basecamp detection due to lack of bootstrapping
► And last but not least - NO, I'm not trash talking the OG author. Theirs worked for what it needed to until something more reliable and better came along. This is it. They've openly admitted they hit a proverbial roadblock trying to find a better way to make theirs function, and after making this one - I see why. It took a LOT of revisional testing, digging through dumps, and forensic debugging to get the information necessary for this to work the way it does now. It was not something that someone without a history in reverse engineering would have been capable of doing to this degree of reliability.
================================================
Installation instructions
This has been tested with the latest version of UE4SS for Palworld located here:
UE4SS (RE-UE4SS Okaetsu Experimental-Palworld) <- This is a link to the same version I used for development / testing
-
[]Make sure that UE4SS is installed correctly FIRST[/]
[]Copy this mod into your UE4SS Mods folder (the structure should look like the example below.)
The mod should be installed into your UE4SS folder as shown below:
📁 Palworld\Pal\Binaries\Win64\ue4ss\Mods
└── 📁 UnlimitedCampWeight
. . . . └── 📄 enabled.txt
. . . . └── 📁 Scripts
. . . . . . . . └── 📄 Main.lua
. . . . . . . . └── 📄 config.lua[/]
Requirements
UE4SS (RE-UE4SS Okaetsu Experimental-Palworld) <- This is a link to the same version I used for development / testing
================================================
My Palworld Mods
Realistc Material Weight
📊 Mod Details
- Game
- Palworld Mods
- Author
- MrDracconus
- Version
- 1.0.3
- Downloads
- 248
- Endorsements
- 5
- Category
- Gameplay
- Created
- 9/2/2026
- Updated
- 9/13/2026
🔧 How to Install Palworld Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Palworld →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Palworld commands, item IDs, and more.
Keep browsing — more Palworld mods await