Random Spawn Levels

⭐ — (0 endorsements) 📥 11 downloads 📌 v1.2.2 📅 9/9/2026
🟢 Updated this month

By MrDracconus · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/9/2026 📅 Created: 9/9/2026
⚠️ Install Order · 1 step
1🛠️ UE4SS — UE4SS (Unreal loader) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • ✅ Updated 291 days after the latest game patch — actively maintained
  • 🏆 #270 of 306 Gameplay mods in this game by downloads

📋 About This Mod

Randomizes Pal levels while retaining vanilla spawn positions (Read the info - seriously, it's important!)

✅ Compatible with Palworld 1. 0+

✅ Server Authoritative - No need for client install on Dedicated Servers

✅ Single-Player Compatible (MAKE SURE YOU DISABLE BEFORE CONNECTING TO A SESSION YOU AREN'T HOSTING)

✅ Compatible with existing save files.

✅ Compatible with MOST mods. (I can't resolve any incompatibilities due to the design of this.)

✅ Safe to uninstall at any time (make sure you stop your world, first.)

✅ Configurable values that can dramatically alter your playing experience!

WHAT THIS MOD DOES

RandomSpawnLevels changes the level that ordinary wild Pals spawn at.  Instead of always spawning within their normal regional level range, eligible wild Pals will spawn anywhere within the level range configured by the mod.  This creates a whole new atmosphere within the game.

Example:

  A Cattiva that normally spawns around level 1-5 could instead appear at level 37, 62, or 80, etc.  The Pal is still a normal Cattiva.

The game still decides:

- Which species spawns

- Where it spawns

- When it spawns

- How many spawn together

- Which normal spawn entry is selected

- Whether rare spawns will populateThis mod only changes the level chosen for that spawn.

WHAT THIS MOD DOES NOT DO

This mod does NOT:

- Change condensation levels

- Change which Pal species can spawn in an area

- Change spawn timers or respawn rates

- Change Pal rarity

- Create additional spawn locations

- Force better traits onto higher-level Pals

- Increase or decrease normal spawn counts

- Improve Passive Skill chances

- Improve hidden stat / IV-style rolls

- Increase Partner Skill levels

- Modify capture rates

- Modify loot tables

- Modify Pal appearance

- Modify Pal size

- Modify World Bosses

- Modify random event spawn levels

- Modify Dungeon Mobs / Pals

- Modify Scripted Events (Meteors / Supply drops / Raids, etc.)

- Modify Tower Bosses

- Modify Fish

- Modify Lucky Pal spawn rates or status

- Modify Predator Spawn rates

- Modify Enemy Basecamps

- Modify Egg / Egg Nest encounters

- Modify Human / NPC spawns

- Modify Quest encounters

- Modify Partner Skill behavior

- Modify Active Skill loadouts directly

- Modify Pal work suitability / work speed

- Modify drop quantity / drop quality

- Modify spawn locations within a sheet

- Modify group composition / linked encounter behavior

- Modify ANYTHING regarding Pals in the World Tree area - This mod ONLY affects Palpagos (main map area)I know that sounds like this doesn't do much, but you want it this way..  It's going to be difficult enough, believe me.

A level 80 Pal can still have completely ordinary or poor passive/stat rolls.  Its increased strength comes from being level 80, not from the mod secretly improving its overall quality.  Likewise, higher than normal pal spawns CAN spawn with better randomized stats/skills now.  It's entirely up to the game.

STATS, PASSIVES, AND SKILLS

The game still handles the Pal normally after its spawn level is chosen.

LEVEL-BASED STATS

The Pal's normal level-based combat stats are calculated using its new spawn level.  A normally weak species at level 80 will now be much stronger than the same species at level 5, while still retaining that species' normal base-stat differences.

PASSIVE SKILLS

RandomSpawnLevels does not improve or reroll Passive Skills.  Passive generation remains controlled by the game's normal systems.

HIDDEN STAT QUALITY

The mod does not improve hidden stat potential / IV-style rolls.  A high-level Pal is not automatically a higher-quality Pal.

ACTIVE SKILLS

RandomSpawnLevels does not manually add, remove, or replace attacks.  Active Skills are left to the game's normal Pal initialization and level-based systems.

PARTNER SKILLS

Partner Skill levels are not increased by this mod.  Condensation and Partner Skill progression remain vanilla.

SPAWN SAFETY / DEFAULT EXCLUSIONS

RandomSpawnLevels uses spawn_defaults.lua as its eligibility list.  DO NOT DELETE THIS FILE - IT IS NECESSARY

Only spawn entries present in that file are allowed to have their levels randomized.

The supplied spawn_defaults.lua is intentionally conservative and is built around

📊 Mod Details

Game
Palworld Mods
Author
MrDracconus
Version
1.2.2
Downloads
11
Endorsements
0
Category
Gameplay
Created
9/9/2026
Updated
9/9/2026

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Visit the official mod page for specific installation instructions for this mod.

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