Human Bosses with Partner Skills

⭐ — (0 endorsements) 📥 11 downloads 📌 v1 📅 10/1/2026
🟢 Updated this month

By NarayanShad · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/1/2026 📅 Created: 10/1/2026
⚠️ Install Order · 1 step
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Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • ✅ Updated 313 days after the latest game patch — actively maintained
  • 🏆 #274 of 306 Gameplay mods in this game by downloads

📋 About This Mod

A rework of the partner skills given to Tower Bosses by "Tamable Breedable Human Bosses with Partner Skills"

     The mod Tamable Breedable Human Bosses with Partner Skills modify most humans of the game so that they start being considered as "Pals" by the game which then allow to give them, among other mechanic, a Partner Skill. Still, those partner skills don't magically appear just because the mod is installed: they need to be added/created/assigned too. Which assasing123 did for the bosses of the mod Capturable Human Bosses - Tower Locations - and that's exactly why we're here:

Those 9 new partner skills (one for each tower boss) each have two sides: the first half that give a boost in combat stats (that I didn't change), and a Base-Wide buff to work Suitability of every Pal of the base they're active in.

=> In the original version of the mod those buffs can reach a BIG +3 (with max rank) which can still be combined with the buffs from vanilla Pals (so as an example, to give +4 to Mining suitability to every Pal of the base if you add the Terra Deer) which I found a little bit too much.

So I tweaked them all:

- First of all capping the partner skills at a +2 bonus.

- Then to "compensate" for that (and mostly to ease their use) I gave them a 2nd buff capped at +1

(There are two exceptions, Saya & Bjorn, which are ... Kinda privileged. The normal +2 cap apply for the 2nd buff too)

- Last thing was mixing a bit which bosses give which bonus to give a better coverage of everything, with SOME redundancy to have more freedom of which of them we want to use per base (and not just "use them all" on every base - we can play favourites too this way, and excludes some we like less :p)

Oh, and contrarily to base game buffs, those affect the boss themself. I think I remember that assasing123 didn't activate that option either, but on my side I imagined those bosses as "expert" of their favoured work - improving themself even more - and not being just mobile base buffers.

   !!! Bonuses from the bosses DON'T stack with each other !!!

Using two Auri will not apply her base buff twice (the same way that 2 Cinnamoth only give a +1 bonus)

Using Zoé AND Alex (both having electricity bonus) will ONLY give the HIGHEST bonus (+1 by default, +2 if Alex is rank 2)

But they still work with "normal" Pal bonuses (cf. the pictures uploaded on Nexus with the mod)

Those secondary buffs (capped at +1) are mostly there to ease base configurations - or to skip the boss(-es) you don't like - it's not a "sneaky" way to reach the same bonuses as the original mod.

List of Partner Skill buffs:

> Base-Wide suitability maximum bonuses (they start at +1 / +1 at rank 0):

Zoé: Handcrafting +1 / Electricity +1 (voluntarily a bit weaker, she's the first one, for the "first base", and other do what she does better)

Lily:  Farming +2 / Watering +1

Axel: Electricity +2 / Kindling +1

Marcus: Kindling +2 / Transport +1

Victor: Freeze +2 / Medicine +1

Saya: Gathering +2 / Seedling +2 (It didn't feel right to split those two ... And Seedling doesn't matter that much so it got a "free" +2)

Bjorn: Mining +2 / Logging +2 (Muscles more than twice bigger than every other bosses - he can do & buff both jobs)

Auri: Watering +2 / Transport +1

Zenara: Handcrafting +2 / Medicine +1

> Reminder for the fighting buffs (same as original mod):

Each boss got two elements (Zoé: Elec / Neutral, Auri: Water / Dragon, ...) and when they join your team they give a party-buff to both Atk & Defence of Pal of the same element(s) as them starting at +15% (rank 0) and ending at +30% (with rank 4).

Bosses work suitability are a little bit tweaked too - you can find the stats (at rank 0) in the pictures uploaded on Nexus. They upgrade the same way as any Pal (+1 to best suitability with rank 1, +1 to 2nd best at rank 2, ... +1 to every suitability at max rank)

Requirements

UE4SS (from Nexus or Steam Workshop)

PalSchema (Same)

Capturable Human Bosses - Tower Locations

Tamable Breedable Human Bosses with Partner Skills  !!! Order of installation matter !!!

> If Capturable H. Boss. is installed after Breedable H. Boss, it's files will overwrite Breedable H. B. files

📊 Mod Details

Game
Palworld Mods
Author
NarayanShad
Version
1
Downloads
11
Endorsements
0
Category
Gameplay
Created
10/1/2026
Updated
10/1/2026

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