Thieves Guild - Increased Fencing Requirements

⭐ — (19 endorsements) 📥 1,130 downloads 📌 v1.0 📅 5/1/2025
🟠 Updated over a year ago

By A18718 · Quests

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/1/2025 📅 Created: 5/1/2025

🔍 Analysis

  • 👍 1.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #39 of 53 Quests mods in this game by downloads

📋 About This Mod

Increases the fencing requirements to rank up in the Thieves Guild. Instead you will now have to fence more items before you can rank up and unlock the next quest. Variants include 150, 250, and 500 per rank.

Think the Thieves Guild goes by way too quickly? Want to feel like you're actually becoming a better thief instead of just fencing 1 stone stolen from a castle? Now you will have to fence more items before you can rank up and take on the next quest to advance in the Thieves Guild.

Will I see any tags?

Unfortunately yes, unless you want to install OBSE and the NL-Tag Remover mod.

The problem, just like from my Delay Dark Brotherhood Initiation mod repeats itself again here. The quest message boxes (and the dialogue from the doyens (there are no new voices, there was a change to the conditions for which dialogue would appear based on gold fenced to avoid bugs)) will show an tag because the game's engine is calling a pre-filled message (both the dialogue and quest) from the Unreal Engine.

This is not something I can easily fix as I can not get to the message boxes in the location the Unreal Engine is calling it from. There is a resource script to help mod authors remove tags however it doesn't work for messages, it only seems to work for item names (as proven in my Imperial Dragon Armor mod).

I can provide a version that does not include the tag however the message boxes will give you wrong values (will show 50 gold instead of 150/250/500 for the first quest) and you may have bugs (e.g. the doyen will say you can start the next quest but the game won't actually start it until you get the respective amount of gold then go back and talk to the doyen again). I'm not sure how popular such a mod would be so I elected not to make it.

What variants to this mod are there?

The normal requirements to advance in the Thieves Guild requires you to earn this much from fencing stolen goods (50 - 100 - 200 - 300 - 400 - 500 - 600 - 700 - 800 - 1000)

Instead the variants are 150, 250,and 500.

That means that for the first special assignment (that lets you rank up) you will need to fence either 150, 250, or 500 gold depending on the variant you install. For the next quest you will have to fence an additional 150, 250, or 500 gold.

For example,

150 -> (150 - 300 - 450 - and so on until 1500 (last quest))

250 -> (250 - 500 - 750 - and so on until 2500 (last quest))

500 -> (500 - 1000 - 1500 - and so on until 5000 (last quest))

What this does not change:

  • []Anything other than the fencing requirements to unlock the respective quest to rank up for the Thieves Guild (special assignments). This will not change how much gold a fence has nor will it add/remove any other requirements.

    Will this mod work if I'm progressing through the Thieves Guild?

    []It should work, yes. Just keep in mind you will have to fence that respecti

📊 Mod Details

Game
Oblivionremastered Mods
Author
A18718
Version
1.0
Downloads
1,130
Endorsements
19
Category
Quests
Created
5/1/2025
Updated
5/1/2025

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