SloBlivion - Ingredients And Potions

⭐ — (8 endorsements) 📥 725 downloads 📌 v1.5 📅 7/4/2025
🟠 Updated over a year ago

By YungFattin · Items

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/14/2025 📅 Created: 7/4/2025

🔍 Analysis

  • 👍 1.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #78 of 103 Items mods in this game by downloads

📋 About This Mod

An ingredient effect change overhaul that removes the arbitrariness of effect distribution and assigns them based on a system to do with rarity.

If using with Ascension make sure to turn off its script effect that lowers harvest chance as this mod already changes that at record level for each plant. Load after overhauls (like OOO) as it already includes record changes for ingredients and potions (for ingredients its just lowering the weight, for potions its also doing that and changing the values. My values are the same, please see below for more details).

Main file includes both ingredient and potion changes. Optional files are one or the other.

See photos for effect changes.

>>Overview<<

Potion Plugin:

This plugin mainly exists currently to increase the cost of Cure Disease potions, and gate the Cure Disease spell back to Expert perk level, but will most likely get subsumed into another mod at a later date that is specifically about item weight

Currently it is doing:

— Changes potion weights to 1.

— Changes potion values to OOO values as thats what I use in the remaster and original and it just made no sense to use the vanilla values, as even if you are not using OOO, its values for potions are a general upgrade over the vanilla ones, and do not specifically have to do with that mods balance and systems.

— Changes effects like damage health to apply slowly (1 damage for 20 seconds instead of 20 damage instantly for example).

— Aforementioned Cure Disease changes.

— Other small changes.

Background:

One first wonders given how poor the vanilla distribution of effects over the games ingredients are, why there are not more more mods that attempt to rectify this.

In fact, if you go back to OgBlivion, there is literally one (at least meaningful) mod that changes the ingredients (the incredible Mercer’s Ingredient Effect Overhaul).

As soon as you sit down to make changes though, it becomes very clear why few attempts are made: the entire system is an afterthought tacked onto the game without adequate levers needed to balance and prosper engagement; and there is no base to work on regarding the effects, you are sitting there in front of an empty spreadsheet trying to create a system for narrowing down the mind boggling amount of effect permutations.

Everyone knows that the effects are almost 100% randomised, but the flora placement itself is also arbitrary: there is absolutely no mechanical reason why there are 7000+ Clouded Funnel Cap spawns (and not lets say 5000, or 4000 , or 100).

So you have to work within these constraints, which is why the aforementioned mod (Mercer’s) does not only change ingredients, but also adds new ones, and altars the leveled lists to make ingredients regional.

In saying tha

📊 Mod Details

Game
Oblivionremastered Mods
Author
YungFattin
Version
1.5
Downloads
725
Endorsements
8
Category
Items
Created
7/4/2025
Updated
7/14/2025

🔧 How to Install Oblivion Remastered Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Oblivion Remastered →

Visit the official mod page for specific installation instructions for this mod.

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