Melee Attack Feinting and Dodge Canceling
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #126 of 624 Gameplay mods in this game by downloads
📋 About This Mod
Feint your attacks before they hit by blocking or dodging. You can also block/dodge earlier after an attack with most weapons.
The timings for block/dodge canceling can be configured for each weapon and all their animations.
Feinting (block canceling) also consume fatigue by default, but this can be turned off.
I've tried to create timings that should feel/look "natural" for each weapon.
Installation
Install UE4SS
Download this mod and move the extracted MeleeAttackFeinting folder into UE4SS's mods folder:
Oblivion Remastered/OblivionRemastered/Binaries/Win64/ue4ss/Mods/
It should then look like this:
Oblivion Remastered/OblivionRemastered/Binaries/Win64/ue4ss/Mods/MeleeAttackFeinting/
Configuration
Open the following file in any text editor:
Oblivion Remastered/OblivionRemastered/Binaries/Win64/ue4ss/Mods/MeleeAttackFeinting/Scripts/main.lua
Here you can change:
-- Set this to false if you don't want block canceling to consume faituge.
-- Dodge canceling will only consume the dodge fatigue cost.
local shouldFeintConsumeFatigue = true
-- Most attacks can block earlier after an attack, set this to true if you want that to consume fatigue.
-- This will only consume fatigue if you actually blocked earlier than intended.
local shouldPostHitBlockConsumeFatigue = false
You'll also find a list of all the weapons, their attack types and animations.
For example, the hand-to-hand attacks:
-- preHit is the time in seconds you can cancel before your attack hits.
-- postHit is the time in seconds you can cancel after your attack has hit.
-- Examples:
-- A preHit of 0. 1 means you have a 0. 1 second window after attacking to cancel your attack.
-- A postHit of 0. 4 means you can cancel your attack when 0. 4 seconds of the animation has played.
-- This mod doesn't prevent you from creating timestamps that can cancel your attacks during the "hit window" of attacks (which seems to be around 0. 3 seconds for most weapons).
-- When the hit window happens varies greatly depending the weapons used, for example, the hit window for hand-to-hand starts very early, around 0. 2 seconds into the animation.
-- If you want to cancel your attacks at any time, you could set preHit = 0 and postHit = 0.
HandToHand = {
["Actor. Action. Combat. Attacking. Light"] = { -- These are all the light attack animations for hand-to-hand, in order.
{ preHit = 0. 1, postHit = 0. 4 }, -- This is the first animation in the light attack sequence.
{ preHit = 0. 1, postHit = 0. 4 }, -- This is the second animation in the light attack sequence.
{ preHit = 0. 1, postHit = 0. 4 }, -- This is th
This gameplay mod for Skyrim lets you feint or cancel your attacks by blocking or dodging, with configurable timings for each weapon animation. It's for players who want more tactical combat depth and control over their attacks. With 250 endorsements and recent updates, it's a solid choice for combat enthusiasts.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Adds a new layer of tactical depth to combat, letting you bait enemies and recover from mistakes.
- Configurable timings mean you can tailor the feel to your playstyle and weapon choice.
- Recent update (May 2025) shows the author is still supporting it, and 250 endorsements suggest a solid following.
⚠️ Cons
- No detailed instructions or documentation provided, so you'll have to figure out the config options yourself.
- Only 250 endorsements compared to 14k downloads—some users may have had issues or moved on.
- Requires SKSE and SkyUI for configuration, which adds setup steps for new modders.
For Skyrim players who want more control and mind games in combat, especially those who enjoy dodging and blocking mechanics. Skip if you prefer simple hack-and-slash or don't want to fiddle with MCM settings.
💡 Beginner Tips
- Make sure you have SKSE and SkyUI installed before adding this mod, as it relies on their frameworks for configuration.
- Use the MCM to adjust feint timings per weapon type—start with defaults and tweak after testing in combat.
- Check the mod's forum or comments for user-shared configs if you want a starting point for balance.
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- qvedsa
- Version
- 1.0.3a
- Downloads
- 14,851
- Endorsements
- 250
- Category
- Gameplay
- Created
- 5/3/2025
- Updated
- 5/25/2025
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Oblivion Remastered Mods
Download from Nexus Mods.
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Visit the official mod page for specific installation instructions for this mod.
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