Gradual Alchemy of the Third Era
🟠 Updated over a year agoPreview

🔍 Analysis
- 🏆 #100 of 103 Items mods in this game by downloads
📋 About This Mod
Complete Alchemy Overhaul. All alchemy effects are applied over a duration. 0 weight option. Aligns prices between brewed and bought in a way that doesn't ruin the economy
Complete Alchemy Overhaul.
Major balance update for effects & economy - 4/29/2025
Main Features:
- []All alchemy effects are applied over a duration (see tables, v1. 2 recommended).
- []0 weight and 0. 1 weight option.
-
[]Aligns prices between brewed and bought in a way that doesn't ruin the economy
[
]Small logical consistency tweaks to vanilla effects, such as meat having health effects first, and other food restoring stamina like usual, I only swapped effect order, so they all have the same effects as vanilla. This makes creating restore health potions a little easier to source, and restore fatigue a bit less easy. - small weight changes that are more of a QOL without going overboard. Such as all "hearts" being 1. 0 instead of 2. 0 to 5. 0. All large mammal meat such as beef, venison, ham, and boar meat is now 1. 0 instead of 1. 0, 1. 5, and 2. Clannfear claws are now 1. 0
If you're familiar with my "Gradual Series" mods in Skyrim, this mod won't need much introduction.
Removes almost all instant alchemy effects from potions, food, and ingredients, and instead applies them over a duration usually about 8-15 seconds. Also lengthens duration of many fortify potions to about 30-60 seconds and alcohol up to 120-360 seconds (you will usually have a hangover period of just negative effects, but the positives are strong, a few beverages of exceptional quality won't leave you with a hangover, and a few even leave you feeling better). This mod makes the game harder in some ways, and easier in others. You wont be able to cheese a fight by instantly swallowing 9,001 CCs of potions, but you also won't need to top up on fortify potions as often.
But don't worry, this isn't meant to be a hardcore mod, just immersive, because you have to wait for the effects, I've added overall effectiveness to the bought potions, brewed potions have always had this boost in effectiveness, so their ingredient effectiveness are as close to vanilla as possible.
1. 0+ Values (If you want the bought/looted potions to be stronger, to deserve their vanilla high values):
Ingredients:Store bought health restore potions (buffed drastically to align their value/effectiveness ratio to player brewed potions:
Magicka is less valuable than Health so they aren't as buffed, and Fatigue is even less valuable than Magicka potions so they
are not as buffed as Magicka.
Health>Magicka>>>Fatigue
1. 2+ Values (recommended for economy):
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- Tyrthemis
- Version
- 1.5
- Downloads
- 411
- Endorsements
- 18
- Category
- Items
- Created
- 4/25/2025
- Updated
- 4/30/2025
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