Fox's Enhanced Endgame Loot Compatibility Patch Hub
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #52 of 103 Items mods in this game by downloads
📋 About This Mod
Provides compatibility between Enhanced Endgame Loot and multiple mods that conflict with it.Updated for Enhanced Endgame Loot 1.3, Ascension 1.0.9, Descension 1.0.1, Balanced NPC Level Cap 1.0.2, DLC Integration 1.1, and Unofficial
Mods to Patch:
I have permission now to proceed with patching and merging compatibility for these 5 mods. This would require me to create around ~75(5) different plugins supporting unique situations. I might just do this and then create new pages for patches supporting these situations, I need to think about it because it's a massive organizational project.
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5/19/2025: UORP 1. 0. 7 does not appear to introduce new conflicts
5/18/2025 Update: Ascension has been updated to v1. 1. 1 - Does not appear to introduce any new conflicts
5/17/2025: Enhanced Endgame Loot has been updated to v1. 3 but doesn't introduce any new conflicts as far as I can tell.
5/16/2025 Update v1. 4: Now supporting Balanced NPC Level Caps, you only need to update to a new plugin if you are using that mod and Ascension/DLC Integration/Descension.
5/14/2025 Update v1. 3: Ascension and UORP conflicts merged into all EEG_Ascension_UORP patches. If you are using one, you will need to update. You no longer need to use "Unofficial Oblivion Remastered Patch - UORP - Ascension Patch.esp".
I never heard back about merging the patches, and the Ascension UORP patch was last updated a little bit ago. I have permission to work with Ascension, so I just created my own Ascension X UORP compatibility patch and then merged it into all EEG_Ascension_UORP patches.
5/13/2025 Update v1. 2: Updated for Unofficial Oblivion Remastered Patch 1. 0. 6
5/12/2025 Update v1. 1: Updated for DLC Integration 1. 1, Ascension 1. 0. 9, Enhanced Endgame Loot 1. 2, and Descension 1. 0. 1
!!Important!!
Probably due to how TesMapSyncInjector adds new items to the game, never change the Load Order Position of a Mod that adds items to the game (Like Enhanced Endgame Loot). Doing this seems to unassign the reference between the in-game item and its mesh; while not completely bricking the mod, it renders your already possessed items meshless/invisible.
Example: EnhancedEndgameLoot.esp is line number 82 in my plugins.txt file. I uninstalled a mod that was above it, shifting it to line 81, now, EEGL Items that I previously had no longer load meshes. Moving EEGL back to line 82 fixes the missing mesh issue.
Requirements:
[]Supported Mods
EnhancedEndgameLoot | Ascension | Descension | DLC Integration | Safe Containers | Unofficial Oblivion R
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- TheFoxOfKvatch
- Version
- 1.4
- Downloads
- 1,517
- Endorsements
- 18
- Category
- Items
- Created
- 5/6/2025
- Updated
- 5/17/2025
🔧 How to Install Oblivion Remastered Mods
Download from Nexus Mods.
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