Extended Races

⭐ — (3 endorsements) 📥 113 downloads 📌 v0.5.2 📅 8/30/2026
🟢 Updated this month

By LorexValkin · Races, Classes and Birthsigns

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/6/2026 📅 Created: 8/30/2026

🔍 Analysis

  • 🏆 #21 of 38 Races, Classes and Birthsigns mods in this game by downloads

📋 About This Mod

Dark Seducer, Golden Saint, Dremora and Sheogorath: playable, with their own voices, horns and a first-person pass

Four races the game already models but never lets you pick, added to character creation. Not copies: these are the real race records, so you are the same Dremora the game's Dremora are, with their stats, bodies, faces and recordings.

Built against Oblivion Remastered 1. 512. 105.

What you get

  • []Dark Seducer: male and female, full face sliders[/]

    []Golden Saint: male and female, full face sliders[/]

    []Dremora: male and female (male has face sliders; the female head ships without morph data, so her face is fixed)[/]

    []Sheogorath: male only, fixed face[/]

    Horns. Dremora get a Horns row in the character creator, above Hair Style, with four horn sets and "None". Horns sit in a head slot of their own, so you keep your hairstyle, beard and moustache.

    They fight with their own voices. Dremora, Dark Seducer and Golden Saint each have real, recorded hit and power-attack lines that vanilla never lets you hear. The Isles races' lines are locked behind a faction no player can join, and female Dremora's are filed under a voice folder the player never gets. This mod points each race at its own recordings. Sheogorath has no combat recordings at all, so he borrows Imperial's the same way the shipped Dark Elves borrow High Elf's.

    First person works. These races were never meant to be seen from the inside. Their skin materials were missing the game's first-person clipping fix and two of the bodies cull at the camera, so near a wall your gauntlets would drift off your hands and the hands would vanish into the wall. Both are handled at runtime; the arms keep the race's own skin.

    The tutorial can be completed. Race-gated dialogue only names the ten vanilla races. Without a match, Valen Dreth never taunts you and you cannot leave the Imperial Prison. The four races answer to Imperial's race conditions (player only), so everything race-gated behaves as it does for an Imperial.

    Requirements

    UNBSE 0. 11. 0-rc. 1. That is the one requirement. Get it from UNBSE - Script Extenderand install it first, exactly as its README says: remove any legacy obse64_loader.exe / obse64_.dll, keep OBSE\Plugins if you have one, extract the UNBSE archive into OblivionRemastered\Binaries\Win64. Then this archive on top.

    You do not install UE4SS separately. UNBSE ships its own UE4SS inside the package (RE-UE4SS main at 68dd45cb, July 2026, patched and pinned by UNBSE, with the settings file already set), and that is the build these mods are compiled against. No OBSE64 is needed either.

    Why a script extender at all. The plugin and pak make the races selectable, but the shipping executable cannot carry a character of any of them into the world: the character-creation Confirm handler looks the race name up in a ten-entry table compiled into the binary and dereferences the miss. Confirming a Dark Seducer, Golden Saint, Dremora or Sheogorath crashes the game without the bundled OBRPlayableRaces mod, which rebuilds that table at startup. No pak or plugin can do that. OBRPlayableRaces is a UNBSE add-on: it registers with UNBSE as obr.playable-races, declaring that it reads and writes the running executable; checks the executable's identity through UNBSE's runtime-info service and does nothing at all on any build other than 1. 512. 105; resolves every address it touches through UNBSE's bounded relocation service; and publishes a read-only status line to UE4SS Lua as UNBSE. Invoke("obr_playable_races", "status").

    Install

    Vortex: install the archive as it is; the Oblivion Remastered extension detects it as a root mod and deploys everything. Manual: extract the archive into the game's install folder, the one that contains OblivionRemastered\ and Engine\, so you end up with:

    OblivionRemastered\

    Content\Dev\ObvData\Data\ExtendedRaces.esp

    Content\Paks\~mods\zz_ExtendedRaces_P.pak  (+ .ucas, .utoc; all three are required)

    Binaries\Win64\ue4ss\Mods\OBRPlayableRaces\

    Binaries\Win64\ue4ss\Mods\OBRDremoraHorns\

    Binaries\Win64\ue4ss\Mods\OBRFirstPersonSkin\

    Then add the plugin to your load order. In OblivionRemastered\Content\Dev\ObvData\Data\Plugins.txt, put

    ExtendedRaces.esp

    after AltarESPMain.esp (and any other Altar.esp). That is not optional: AltarESPMain.esp overrides 14 of the 15 race records itself, so a plugin loading before it silently loses.

📊 Mod Details

Game
Oblivionremastered Mods
Author
LorexValkin
Version
0.5.2
Downloads
113
Endorsements
3
Category
Races, Classes and Birthsigns
Created
8/30/2026
Updated
9/6/2026

🔧 How to Install Oblivion Remastered Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Oblivion Remastered →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion Remastered commands, item IDs, and more.

Keep browsing — more Oblivion Remastered mods await

📋 All Oblivion Remastered Mods 🏆 Top 25 📂 More Races, Classes and Birthsigns 👤 More by LorexValkin 🔎 Similar Mods 🌐 Best Races, Classes and Birthsigns (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods