Diverse and Deleveled Sigil Stones
🟠 Updated over a year agoPreview

🔍 Analysis
- 🏆 #99 of 103 Items mods in this game by downloads
📋 About This Mod
Adds new effects to Sigil Stones, Brings all tiers of Sigil Stones to approximately the same power level, and makes all tiers of Sigil Stones drop from any tier of gate.
Version 1. 1 Released fixing bugged stones. All stones should work properly now! However if you still find some that are bugged, let me know the Tier and enchantments in comments.
Balance is nowhere close to perfect.
Some of these effects, particularly weapon effects, may be quite busted due to the way Sigil stones seem to calculate charge. Other effects are going to be next to useless but I've included them because it's funny and flavorful, but may remove them later. By and large most Sigil stones are going to be helpful.
FYI, any given gate can now give you any single Sigil Stone. There are lots of Sigil Stones. This means that if you like savescumming to get the stone you like, you'll probably spend a bit more time doing that. But now that any Sigil Stone you get at Any level is useful, it's more fun to do Oblivion Gates earlier on and not feel like you're punishing yourself.
I recommend mods to uncap the damage formulas related to attributes and skills is recommended, otherwise Sigil Stones that buff most skill and attributes are going to become mostly useless late game.
This is almost certainly incompatible with any other mods related to Sigil Stones.
- Effect Descriptions -
Fortify Skill: All skills are now included but Combat Skills ( Blade, Blunt, Hand to Hand, Destruction, Conjuration, Restoration, Illusion, Marksman, and Sneak) are more common. Effect Value: 25.
Fortify Attribute: All Attributes are included now. Effect Magnitude: 25.
Reflect Spell: Now Included. Effect Magnitude: 15.
Reflect Damage: Now Included. Effect Magnitude: 15.
Resist Normal Weapons: Now Included. Effect Magnitude: 25.
Shield: Now has Magnitude of 30, making it more equal to Fire/Frost/Shock Shield Effects.
Resist Magic: Now has Magnitude of 25.
Resist Disease/Poison: Now has a magnitude of 75.
Resist Paralysis: Now has a magnitude of 100.
Resist Fire/Frost/Shock: Now has magnitude of 75.
- Weapons -
Weakness to Magic/Fire/Frost/Shock/Poison/Normal Weapons: Now Included. Effect has varied Magnitude and duration. Shorter durations are up to 100% magnitude, while Longer durations are 50%.
Drain Attribute: Now Included. Effect has varied Magnitude and duration. Shorter durations are up to 50 Magnitude, while Longer durations are 25.
Absorb Attribute/Skill: Expanded to include more effects. Effect has varied Magnitude and duration. Shorter durations are up to 50 Magnitude, while Longer durations are 25.
Drain Health: Now included. Shorter duration effects are 100 Magnitude, Longer duration have 50.
Paralyze: Now Included. 3 second duration.
Damage Attribute: Now included. Magnitude of 5.
Frenzy: Now included. Magnitude
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- Coyotesteele
- Version
- 1.1
- Downloads
- 412
- Endorsements
- 17
- Category
- Items
- Created
- 5/6/2025
- Updated
- 5/8/2025
🔧 How to Install Oblivion Remastered Mods
Download from Nexus Mods.
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