Weed space cake shrooms AND Beer inebriation
⚪ Last updated 2008⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #223 of 330 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
I added weed (and surprises) in the game. That\'s the mod \"Beer_inebriation\" of \"PersianPaladin\" ( who merges the two excellent mod\'s by Tarnsman and Lap respectivley) but with Weed inebriation. I just took the script of \"Beer inebriation\", applied it on drugs and changed characteristics. I added a unique dealer (rare are the people who have drugs on them, but they exist), you can find him with the jpg in the zip. No map marker, you\'ll understand why. He\'s not always at home. You have to get out your drugs of your inventory to have the inebriation, just choose \"use\" when it is on the ground or table. Sometimes the trip is less extremely. Skooma has now an effect. For the others don\'t downloads, and don\'t say me that\'s sucks please... (Screenshots from 1. 0) PS: There are hard drugs in Oblivion: Skooma. But it isn\'t real, thus I added real drugs. PS 2 : With my game I don\'t have bugs, but let me know if there are. To instal, put to \"esp\" file in your data and after check in your \"data file\" on the first menu. Not compatible with others versions of \"Inebriation\" and perhaps with some \"Unique Landscapes\" in the same area as the Shack\'s dealer, this version is exactly the same one as \"Beer_Inebriation\" but with more. Good trip. 1. 4: -Many items added for Zebman\'s house. -Zebman more alive (use items etc...). -Less drugs on bandits etc... -Drugs better prices. 1. 32: -Add PsyShrooms. 1. 31: -Pathgrid for the dealer house (outside inside). -Use items for the dealer. -Planning changed.
This mod expands the existing Beer Inebriation mod by PersianPaladin, adding weed, shrooms, and space cake effects to the game. It merges two mods by Tarnsman and Lap, with new drug inebriation scripts. A niche gameplay mod from 2008 with modest community support.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Combines multiple popular inebriation mods into one package.
- Adds variety for players seeking roleplay or humorous gameplay effects.
- Small but dedicated following (56 endorsements, nearly 3k downloads).
⚠️ Cons
- Last updated in 2008 — likely outdated for current game versions.
- Requires the original Beer Inebriation mod to function, which is not included.
For Oblivion players who enjoy adding silly, immersive drug effects to their game. If you're a completionist or roleplayer looking for new inebriation mechanics, this is a fun throwback. Skip if you want modern, well-documented mods or play on a recent version.
💡 Beginner Tips
- Make sure you have the original Beer Inebriation mod installed first, as this mod builds on its scripts.
- Check your game version — this mod is from 2008, so it may not work with later patches without tweaks.
- Use a mod manager like Oblivion Mod Manager to keep track of file overwrites and avoid conflicts.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Breepzz
- Version
- 1.4
- Downloads
- 2,975
- Endorsements
- 56
- Category
- Gameplay Effects and Changes
- Created
- 12/21/2007
- Updated
- 8/5/2008
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