Weapon Enchantment Tweaks - Recharge Over Time and Balanced Azura's Star
⚪ Last updated 2022⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #2 of 19 Magic - Gameplay mods in this game by downloads
📋 About This Mod
Weapon Enchantment Balance Tweaks
Requirements:
xOBSE
Description
I noticed that the single item that has the largest impact on game difficulty is Azura's Star. Without it, maintaining an enchanted weapon's charge requires consumable items, but with it, any character with a soul trap and/or a summon spell can essentially never run out of charge. In the mid-to-late game, enchanted weapons become quite important to maintaining damage output, so this makes Azura's star an essential item.
This mod makes two simple tweaks to level the playing field.
Exactly what it sounds like: your equipped weapon's enchantment will now regenerate charge slowly over time, like in Morrowind. The rate scales with your Mysticism skill, from the equivalent of a Petty soul per day for a Novice to a Common soul per day for a Master. The recharge rate can also be customised, but the intention is that the rate is quite slow, since otherwise it would too heavily devalue soul gems.
If you are under the effect of the Ayleid Well spell, the rate of enchantment recharge will also be increased.
There are also two new loading screens that describe the recharge feature, to make it seem like it is part of the original game.
If you are playing with a Timescale other than the default of 30, the formula for recharge rate will do some normalisation to make sure that you don't get penalised for in-game time passing slower or faster.
After using Azura's Star, it will become depleted and turn into a 'Dull' state. This means it can't accept another soul until it regenerates its power. By default, the Star will regenerate once during Dawn or Dusk, which is 6am or 6pm in the game world. This represents Azura's power refilling the soul gem during the liminal hours. There are four different regeneration modes in total, which are:
[]Mode 1 (Default) - Azura's Star will regenerate once during Dawn or Dusk.
[]Mode 2 - Azura's Star will regenerate any number of times during Dawn and Dusk. This means you can use it just like in the vanilla game, as long as it is still between 6-7am and 6-7pm.
[*]Mode 3 [One Regen, Must b
This mod tweaks Skyrim's weapon enchantments to recharge slowly over time, and requires Azura's Star to be regenerated at Dawn or Dusk. It's a small gameplay balance mod with 216 endorsements, last updated in 2022.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 216 endorsements and over 4,400 downloads.
- Adds a balanced alternative to soul gem grinding for enchantment recharge.
- Gives Azura's Star a unique mechanic tied to the day/night cycle.
⚠️ Cons
- Last updated in 2022 — may be incompatible with the latest Skyrim version or other mods.
For Skyrim players who want a more balanced and immersive way to manage weapon enchantments without relying on soul gems. Also for those who like unique mechanics for Daedric artifacts. Skip if you prefer the vanilla system or want faster recharge options.
💡 Beginner Tips
- Since this mod changes Azura's Star, make sure you've completed the 'The Black Star' quest before installing to avoid conflicts.
- If you use a mod manager like Vortex or Mod Organizer 2, install this mod through it to easily enable/disable and manage load order.
- Check the mod's page for any patches if you use other enchantment overhaul mods, as they may conflict.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- PushTheWinButton
- Version
- 1.0.0
- Downloads
- 4,471
- Endorsements
- 216
- Category
- Magic - Gameplay
- Created
- 2/13/2022
- Updated
- 2/13/2022
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