Vampire Power

⭐ — (61 endorsements) 📥 1,209 downloads 📌 v2.4 📅 12/23/2010
⚪ Last updated 2011

By migck · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/23/2011 📅 Created: 12/23/2010
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #144 of 306 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Changes to the vanilla vampirism system to make it a bit more interesting. New powers, chapel damage, dynamic vampirism and more.

Vampire Power \"As a vampire you must feed regularly. The longer you go without blood, the stronger you will become, but there are dramatic adverse effects as well. Forgo your feeding, and you will no longer be able to blend into \"normal\" society. You will be shunned as a monster. And let\'s not forget sunlight...\" - Vicente Valtieri, notorious vampire This mod tries to overhaul the vanilla vampirism as much as possible while still keeping its base design the same as it was in vanilla: drinking blood \"makes you weaker\" indeed, but at least now there are some advantages to being well fed. Plus many more, all of it spiced up with the power of OBSE. Many features of this mod are configurable in the \'ini/Vampire Power.ini\' file. Vampire Power.esp The main file which is the mod per se. Where to start? - Porphyric Hemphilia will now get progressively worse every hour, hindering your fatigue regeneration. You can offset this by sleeping, every three hours of sleep will decrement one hour of progress of the disease, but the only way to get rid of it is to cure the disease. There is now a small chance that falling asleep with the disease will cause a major advance of it, signaled by nightmares, and the day count to full fledged vampirism will advance by one. - Dynamic vampirism uses OBSE to alter how your vampirism progresses. Instead of advancing 25% every 24 hours, it will now advance 1% every hour, and so will your bonuses to skills (which scale from 0 at 1% vampirism to 30 at 100%), attributes (0-20), resist normal weapons (0 - 50), fire weakness (10-50) and sun damage (from 1 at 26% vampirism to 8 at 100%). By using this you will gain access to features like being able to toggle your vampirism on and off through consumption of your magicka, so that it wont hinder you when talking to people, or disabling sun damage completely (cheatish, must be enabled in the .ini) Whether you use it or not, your vampirism can advance in real time instead of requiring you to sleep (although this also gets rid of the nightmares), which requires planning of your blood meals so that you wont advance to 50% vampirism while out in the day and start receiving sun damage. - With dynamic vampirism, if you keep well feed, you can receive attribute bonuses based on a \'cyrodiilic clan\': Up to 20 points in Personality, Blade, Speechcraft and Illusion. This bonus will fade away as your vampirism increases, and disappear at 25% vampirism. You can enable another feeding incentive, that will prevent you from sleeping or waiting if you haven\'t drank blood for more than 24 h. - Many dialog responses pertaining vampirism have been unlocked and enhanced. For instance, a lot of HELLO responses, which NPCs will say when walking near them, have been unlocked. NPCs will notice your vampirism when it goes o

📊 Mod Details

Game
Oblivion Mods
Author
migck
Version
2.4
Downloads
1,209
Endorsements
61
Category
Gameplay Effects and Changes
Created
12/23/2010
Updated
6/23/2011

🔧 How to Install Oblivion Mods

Download from Nexus.

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