NPC and Creature Buffer
⚪ Last updated 2018⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 9.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #266 of 306 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
A customizable minimod to make NPCs more interesting to fight by adding things like new abilities, revenge ghosts, and adding bonus items.
NPC and Creature Buffer v1. 5. 1
Requirements
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What this does
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This is a simple mod that attempts to make NPCs more interesting to fight (modded and vanilla).
Creatures can be buffed slightly as well (optional).
Everything is done dynamically via script and no original records are touched.
NPCs will be more unpredictable with what they have to defend themselves. They will use underutilized tools
such as potions, poisons, scrolls, birthsigns, and some completely new abilities! Many townsfolk will now level
up with the player to not die to the armies of wolves outside their doorsteps, as well as having proper weapons
to defend themselves if you want them to.
An enemy Breton w/ the Atronach Birthsign will be a wizard's worst nightmare, while a High Elf with the Apprentice
Birthsign is a juicy target. Warriors will fear the paralyzing Lover's Kiss. Status effects will also be much more
common compared to vanilla.
By default, NPCs will get:
- A random vanilla birthsign (+ stats and powers associated with them that they will use against you)
- 10% for a unique ability akin to diablo-style affixes/modifiers, some passive + some active (46 to choose from)
- ex: Magic with Knockdown effects, summons + thematic buffs, stealing your gold, 'going ghost', 1UP, etc
- 35% chance for a faction-based spell if they're associated with Fighters/Mages/Thieves/Arena/DarkBrotherhood
- 25% chance for a health potion, scroll, or poison
- 2% chance for their ghost to come back from the dead and attack you
- Non-leveled list NPCs will have their levels uncapped + will scale with the player now (many are still weak however)
- Makes townsfolk better at surviving random troll attacks
- Makes special NPCs like Umbra even more dangerous
- Vanilla race NPCs will utilize racial active abilities like Eye of Fear, Beast Tongue, Orc Berserk, etc.
- NPCs have limited ability to use spells like Turn Undead, Demoralize, and Command Creature/Humanoid
- These types of spells don't work on the player directly, but can affect summons/companions
- Mythic Dawn NPCs will have their bound armor skill randomized to either mace or sword (50% for each)
Other options to play with:
- Enable randomized weapons for townsfolk (melee wep + chance for shield, bow, staff, or nothing)
- Enable the unique powers for yourself, randomized each time you load up a save
- Disable essential NPCs (makes modded and vanilla npcs killable)
- 'Wimpy Guards Mode' (curses all guards, making them much easier to take down)
- 'Riot Mode' (makes NPCs VERY hostile, prepare for chaos!)
- HP Buffs / Regen Toggles (not recommended unless you have a high damage mod)
- Other misc stuff
The mod is c
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Kairoch
- Version
- 1.5.1
- Downloads
- 1,017
- Endorsements
- 98
- Category
- Gameplay Effects and Changes
- Created
- 6/11/2016
- Updated
- 6/17/2018
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
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