SDR Sneaking Detection Recalibrated OBME additions
⚪ Last updated 2015⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #193 of 306 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Adds new Blindness, Deafness and Muffle magical effects through OBME for use with the Sneaking Detection Recalibrated mod.
Sneaking Detection Recalibrated OBME additions
REQUIRES Sneaking Detection Recalibrated. REQUIRES the Oblivion Magic Extender (OBME) plugin, since it adds new magic effects NOTE that OBME is incompatible with the Custom Spell Icons OBSE plugin. You can use the OBME version of CSI, which I also made, instead.
This is an addon to the Sneaking Detection Recalibrated mod that allows magical wielding of the Blindness, Deafness and Muffle actor values added by it. It does so by adding three new OBME magical effects for the corresponding AVs, and a few new magic items for the player to find and use. So far there's only a version for Oblivion, I may do a Nehrim version if there's need of it.
The new magical effects behave like regular Oblivion effects: you can use them in spellmaking and enchanting, they fall under the schools of Alteration (Muffle) and Illusion (Blindness and Deafness) A few ini settings can be customized under "Ini\SDR\SDR OBME additions - Oblivion.ini" to change the costs of the magic effects, how this addon distributes the new magic items, and how deafness works.
NOTE, very technical: these new magical effects are dynamic, i.e. if you want to remotely access them in a third party script, you'll likely only be able to do so using them as an explicit reference, through their formID. Trying to use their editorID name to retrieve their code is no good.
Muffle: The Muffle scripted spells found in SDR have been changed to use the new Muffle effect, keeping their functionality unchanged. You may also find a few new enchanted shoes with Muffle effects in magical clothing loot.
Blindness New Blindness spells have been added in the form of spell tomes, which you can find in the vendor's leveled lists for sale, and in loot if the Spell Tomes official plugin is installed. Blindness spells may also be cast by enemy spellcasters.
- Deafness
- New Deafness spells have been added in the form of spell tomes, which you can find in the vendor's leveled lists for sale, and in loot if the Spell Tomes official plugin is installed. Deafness spells may also be cast by enemy spellcasters.
- Deafness has been expanded with new functionality, in the form of a spellcasting failure chance.
- For both you and your enemies, the temporary + permanent modifiers to deafness can now cause a spellcasting failure, with the actor doing the spellcasting animation and magicka being burned, but no spell coming out.
- As always, you can change how this works in the ini, or even disable it completely.
In addition, I've placed a a pair of enchanted weapon somewhere in the game, not very impressive, but maybe you're interested in a minor treasure hunt. Here's a clue: "Nothing in life is free
📊 Mod Details
- Game
- Oblivion Mods
- Author
- migck
- Version
- 1.21
- Downloads
- 1,123
- Endorsements
- 65
- Category
- Gameplay Effects and Changes
- Created
- 6/24/2013
- Updated
- 3/20/2015
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