TIE Integration Revised

⭐ ⭐ (252 endorsements) 📥 11,791 downloads 📌 v1.2 📅 6/28/2008
⚪ Last updated 2009

By Ulrim · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/3/2009 📅 Created: 6/28/2008
⚠️ Install Order · 3 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗
3📦 FCOM Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #24 of 337 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Name: TIE Integration Revised Version: 1. 2 beta 3 (based on TIE 1. 25, by Veritas Secreto and contributors) Date: 2009/05/03 Category: Gameplay Effects and Changes Requirements: Full FCOM install, Wrye Bash Author(s): Ulrim Source: http://www.tesnexus.com/downloads/file.php?id=18071 Forum: http://www.bethsoft.com/bgsforums/index.php?showtopic=854467 Description =========== T. I. E. (Tamriel Immersion Experience) is a light weight overhaul for vanilla Oblivion, made by Veritas Secreto and other contributors. You can find more details about T. I. E. at http://www.stephanewuttunee.net/tnr_tie.html This mod only integrates the work done by Veritas Secreto (and others) in TIE with FCOM Convergence. I took a standard TIE release and created the compatibility plugins to properly blend some of its features in FCOM. Besides the beautified faces by Veritas, there are also fixes for other mods on top of FCOM and TIE. Details ======= Please notice: This mod is to be used in a full FCOM install with OOO 1. 34 beta 5. I don\'t have time or resources to integrate TIE in every mod combination. The flavour \"TIE4MODS\" fits that purpose nicely. A quick example: some wild creatures should keep factions introduced by KOTN, but I only mainain the patch to integrate TIE\'s tweaks into Knights creatures in FCOM-Convergence Oblivion world. Warning: This mod increases your chance to get killed very easily if you are not careful! Bandit spawns from TIE are very tough opponents, especialy in the begining of a new character. What changes affect my FCOM game? TIE Integration Revised tries to take out as little as possible from the original T. I. E. in order to become compatible with FCOM. This latest version removes most NPC and creature edits. Sound and game settings changes from TIE are also removed. This is because I used many mods that tweaked such things (besides FCOM) and opted to release a sane version. I\'m doing this also because I don\'t have as much time as I used to support and update the mod. Creature changes from TIE have been removed in this version. There are still some smaller rats and mud crabs but overall, creatures are left alone for MMM 3. 7+ The same happens with the rest of NPC customization - they were left alone for FCOM to handle, minimizing possible incompatibility with future versions. The NPC integration from TIE made actors stronger than intended in FCOM (for static NPC levels that were left out in OOO). In this update, most TIE NPC revisions were cleaned. In a way, this was also because if you used this mod toghether with Deadly Reflex Timed Block and Damage, the game would be unplayable for begining characters. Other things were kept, such as increased thieving difficulty, harder locks with ownerships, unique containers with food or items, books, changes to ingredient alchemical properties and unique NPC appearance. These changes blend with the ambiance of FCOM for a more slower paced game. Plug

🤖 AI-enhanced — based on mod data

TIE Integration Revised is a compatibility-focused revision of the Tamriel Immersion Experience mod for Oblivion, designed to work with FCOM. It removes NPC leveling to create a more static world. With 252 endorsements and last updated in 2009, it remains a niche choice for FCOM users seeking immersion without conflicts.

✨ Key Features

Revises T.I.E. details and enhancements for use with FCOM, ensuring compatibility.
Removes many NPC leveling to make the world more static.
Aimed at players using the FCOM overhaul.
Last updated in 2009, indicating a long-standing but older mod.

📊 Pros & Cons

✅ Pros

  • Solid endorsement count (252) for a niche compatibility mod.
  • Specifically designed to work with FCOM, saving you from conflicts.
  • Static NPCs add a classic, non-leveled feel that many Oblivion players crave.

⚠️ Cons

  • Last updated in 2009 — likely outdated for current Oblivion setups and may need patches.
  • Requires FCOM, which itself is a complex mod setup — not for the faint of heart.
  • Description is incomplete, leaving install details and exact changes vague.
🎯 Is This For You?
For Oblivion veterans running FCOM who want the immersion of T.I.E. without breaking their carefully balanced mod list. Skip if you're new to modding or don't use FCOM — this mod is useless without it.
📦 Install:Hard· 15+ minutes

💡 Beginner Tips

  • Make sure FCOM is fully installed and working before adding this mod, as it's built specifically for that overhaul.
  • Use a mod manager like Wrye Bash to manage load order and ensure TIE Integration Revised loads after FCOM components.
  • Check the mod's comments section on Nexus for user patches or compatibility notes, since it's from 2009 and may need tweaks.

📊 Mod Details

Game
Oblivion Mods
Author
Ulrim
Version
1.2
Downloads
11,791
Endorsements
252
Category
Gameplay Effects and Changes
Created
6/28/2008
Updated
5/3/2009

🔧 How to Install Oblivion Mods

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